ScummVM API documentation
rend.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_GRAPHICS_REND_H
23#define M4_GRAPHICS_REND_H
24
25#include "m4/m4_types.h"
26#include "m4/gui/gui.h"
27
28namespace M4 {
29
30struct RGBcolor {
31 uint8 b, g, r;
32};
33
34struct RendGrBuff {
35 uint32 Width = 0;
36 uint32 Height = 0;
37 void *PixMap = nullptr;
38 byte encoding = 0;
39 uint32 Pitch = 0;
40};
41
43 int32 x = 0; // X position relative to GrBuff(0, 0)
44 int32 y = 0; // Y position relative to GrBuff(0, 0)
45 int32 scale_x = 0; // X scale factor (can be negative for reverse draw)
46 int32 scale_y = 0; // Y scale factor (can't be negative)
47 uint8 *depth_map = nullptr; // Depth code array for destination (doesn't care if srcDepth is 0)
48 RGBcolor *Pal = nullptr; // Palette for shadow draw (doesn't care if SHADOW bit is not set in Src.encoding)
49 uint8 *ICT = nullptr; // Inverse Color Table (doesn't care if SHADOW bit is not set in Src.encoding)
50 uint8 depth = 0; // Depth code for source (0 if no depth processing)
51};
52
53struct RendCell {
54 uint32 Pack = 0;
55 uint32 Stream = 0;
56 long hot_x = 0;
57 long hot_y = 0;
58 uint32 Width = 0;
59 uint32 Height = 0;
60 uint32 Comp = 0;
61 uint32 Reserved[8] = {};
62 uint8 *data = nullptr;
63};
64
65enum {
66 kEndOfLine = 0,
67 kEndOfSprite = 1,
68 kJumpXY = 2
69};
70
71typedef uint32 RenderResult;
72
73typedef RenderResult(*RenderFunc)();
74
76 uint8 *_sourceAddress = nullptr;
77 uint8 *_destinationAddress = nullptr;
78 uint8 *_depthAddress = nullptr;
79 uint8 _spriteDepth = 0;
80 uint8 *_InverseColorTable = nullptr;
81 int32 _X_scale = 0;
82 int32 _LeftPorch = 0;
83 int32 _RightPorch = 0;
84 int32 _StartingPixelPos = 0;
85 int32 _X_error = 0;
86 int _Increment = 0;
87 RGBcolor *_Palette = nullptr;
88};
89
90void GetUpdateRectangle(int32 x, int32 y, int32 hot_x, int32 hot_y, int32 scale_x, int32 scale_y, int32 Width, int32 Height, M4Rect *UpdateRect);
91void render_sprite_to_8BBM(RendGrBuff *Destination, DrawRequestX *dr, RendCell *Frame, M4Rect *ClipRectangle, M4Rect *UpdateRect);
92
93} // namespace M4
94
95#endif
Definition: database.h:28
Definition: rend.h:42
Definition: gui.h:52
Definition: rend.h:30
Definition: rend.h:75
Definition: rend.h:53
Definition: rend.h:34