ScummVM API documentation
blocky16.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GRIM_BLOCKY16_H
23#define GRIM_BLOCKY16_H
24
25#include "common/scummsys.h"
26
27namespace Grim {
28
29class Blocky16 {
30private:
31
32 byte *_deltaBufs[2];
33 byte *_deltaBuf;
34 byte *_curBuf;
35 int32 _prevSeqNb;
36 int _lastTableWidth;
37 const byte *_d_src, *_paramPtr, *_param6_7Ptr;
38 int _d_pitch;
39 int32 _offset1, _offset2;
40 byte *_tableBig;
41 byte *_tableSmall;
42 int16 _table[256];
43 int32 _frameSize;
44 int _offset;
45 int _width, _height;
46 int _blocksWidth, _blocksHeight;
47
48 void makeTablesInterpolation(int param);
49 void makeTables47(int width);
50 void level1(byte *d_dst);
51 void level2(byte *d_dst);
52 void level3(byte *d_dst);
53 void decode2(byte *dst, const byte *src, int width, int height, const byte *param_ptr, const byte *param6_7_ptr);
54
55public:
56 Blocky16();
57 ~Blocky16();
58 void init(int width, int height);
59 void deinit();
60 void decode(byte *dst, const byte *src);
61};
62
63} // end of namespace Grim
64
65#endif
Definition: blocky16.h:29