ScummVM API documentation
sequence.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24  * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
25  */
26 
27 /* SEQUENCE The sequencer. */
28 
29 #ifndef AVALANCHE_SEQUENCE_H
30 #define AVALANCHE_SEQUENCE_H
31 
32 namespace Avalanche {
33 class AvalancheEngine;
34 
35 class Sequence {
36 private:
37  static const int16 kNowFlip = 177;
38  static const int16 kSeqLength = 10;
39 
40  byte _seq[kSeqLength];
41 
42  Room _flipToWhere;
43  byte _flipToPed;
44 
45  AvalancheEngine *_vm;
46 
47  void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left.
48  void init(byte what);
49  void add(byte what);
50  void switchRoom(Room where, byte ped);
51  void startTimer();
52  void startTimerImmobilized();
53 
54 public:
56  void synchronize(Common::Serializer &sz);
57  void resetVariables();
58  void callSequencer();
59 
60  void startCupboardSeq();
61  void startMusicRoomSeq();
62  void startMusicRoomSeq2(Room whither, byte ped);
63  void startGardenSeq();
64  void startGeidaLuteSeq();
65  void startWinSeq();
66  void startNaughtyDukeSeq();
67  void startLustiesSeq2(Room whither, byte ped);
68  void startLustiesSeq3(Room whither, byte ped);
69  void startHallSeq(Room whither, byte ped);
70  void startCardiffSeq(Room whither, byte ped);
71  void startOutsideSeq(Room whither, byte ped);
72  void startDuckSeq();
73  void startCardiffSeq2();
74  void startDummySeq(Room whither, byte ped);
75 };
76 
77 } // End of namespace Avalanche.
78 
79 #endif // AVALANCHE_SEQUENCE_H
Definition: animation.h:32
Definition: avalanche.h:74
Definition: serializer.h:79
Definition: sequence.h:35