ScummVM API documentation
setup.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_SETUP_H
27 #define SAGA2_SETUP_H
28 
29 namespace Saga2 {
30 
31 struct WindowDecoration;
32 
33 //If Defined Then It Will Print Status
34 #define WriteStatus
35 
36 //Is Combat In Game Or Not
37 
38 #define Combat
39 
40 //Sets Up Ready Container View
41 
42 #define hasReadyContainers
43 
44 //If No Ready Containers Then Following Const's not needed
45 
46 // enum for the three levels in the trio view
47 enum trioViews {
48  kTrioTop,
49  kTrioMid,
50  kTrioBot
51 };
52 
53 struct ContainerInfo {
54  int16 xPos;
55  int16 yPos;
56  int8 rows;
57  int8 cols;
58 };
59 
60 
61 // these consts are defined in objects.cpp
62 
63 // trio ready container consts
64 extern const ContainerInfo trioReadyContInfo[];
65 
66 // indiv ready container consts
67 extern const ContainerInfo indivReadyContInfoTop;
68 extern const ContainerInfo indivReadyContInfoBot;
69 
70 // char *fileName = "FTA.HRS";
71 // char *scriptsName = "SCRIPTS.HRS";
72 // char *soundsName = "FTASOUND.HRS";
73 
74 // List of decorations for main window
75 
76 enum borderIDs {
77  kMWBottomBorder = 0,
78  kMWTopBorder,
79  kMWLeftBorder,
80  kMWRightBorder1,
81  kMWRightBorder2,
82  kMWRightBorder3
83 };
84 
85 } // end of namespace Saga2
86 
87 #endif
Definition: actor.h:32
Definition: setup.h:53