ScummVM API documentation
area.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef ULTIMA4_MAP_AREA_H
23
#define ULTIMA4_MAP_AREA_H
24
25
#include "ultima/ultima4/map/map.h"
26
27
namespace
Ultima
{
28
namespace
Ultima4 {
29
30
#define AREA_MONSTERS 16
31
#define AREA_PLAYERS 8
32
33
struct
Area
{
34
MapCoords
_monsterStart[AREA_MONSTERS];
35
MapCoords
_playerStart[AREA_PLAYERS];
36
};
37
38
}
// End of namespace Ultima4
39
}
// End of namespace Ultima
40
41
#endif
Ultima
Definition:
detection.h:27
Ultima::Ultima4::Area
Definition:
area.h:33
Ultima::Ultima4::MapCoords
Definition:
map.h:64
engines
ultima
ultima4
map
area.h
Generated on Fri Nov 22 2024 09:15:22 for ScummVM API documentation by
1.8.13