ScummVM API documentation
area.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA4_MAP_AREA_H
23 #define ULTIMA4_MAP_AREA_H
24 
25 #include "ultima/ultima4/map/map.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
30 #define AREA_MONSTERS 16
31 #define AREA_PLAYERS 8
32 
33 struct Area {
34  MapCoords _monsterStart[AREA_MONSTERS];
35  MapCoords _playerStart[AREA_PLAYERS];
36 };
37 
38 } // End of namespace Ultima4
39 } // End of namespace Ultima
40 
41 #endif
Definition: detection.h:27
Definition: area.h:33
Definition: map.h:64