31 #ifndef CRAB_FIGHTANIM_H 32 #define CRAB_FIGHTANIM_H 34 #include "crab/ai/moveeffect.h" 35 #include "crab/animation/fm_ai_data.h" 36 #include "crab/input/fightinput.h" 37 #include "crab/event/triggerset.h" 41 namespace pyrodactyl {
63 void load(rapidxml::xml_node<char> *node,
const Rect &VBOX,
64 const uint32 &REP = 0,
const int &AX = 0,
const int &AY = 0);
81 TextureFlipType _flip;
103 void load(rapidxml::xml_node<char> *node);
110 #endif // CRAB_FIGHTANIM_H Definition: Rectangle.h:42
Definition: fightanim.h:68
Definition: fightanim.h:44
Definition: moveeffect.h:37
Definition: animframe.h:42