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color.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_GFX_COLOR_H
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#define STARK_GFX_COLOR_H
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#include "common/scummsys.h"
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namespace
Stark
{
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namespace
Gfx {
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struct
Color
{
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uint8 r;
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uint8 g;
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uint8 b;
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uint8 a;
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Color
(uint8 red, uint8 green, uint8 blue, uint8 alpha = 0xFF) :
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r(red), g(green), b(blue), a(alpha) {}
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bool
operator==(
const
Color
&color)
const
{
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return
r == color.r &&
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g == color.g &&
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b == color.b &&
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a == color.a;
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}
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};
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}
// End of namespace Gfx
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}
// End of namespace Stark
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#endif // STARK_GFX_COLOR_H
Stark
Definition:
console.h:27
Stark::Gfx::Color
Definition:
color.h:30
engines
stark
gfx
color.h
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