ScummVM API documentation
color.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_GFX_COLOR_H
23 #define STARK_GFX_COLOR_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Stark {
28 namespace Gfx {
29 
30 struct Color {
31  uint8 r;
32  uint8 g;
33  uint8 b;
34  uint8 a;
35 
36  Color(uint8 red, uint8 green, uint8 blue, uint8 alpha = 0xFF) :
37  r(red), g(green), b(blue), a(alpha) {}
38 
39  bool operator==(const Color &color) const {
40  return r == color.r &&
41  g == color.g &&
42  b == color.b &&
43  a == color.a;
44  }
45 };
46 
47 } // End of namespace Gfx
48 } // End of namespace Stark
49 
50 #endif // STARK_GFX_COLOR_H
Definition: console.h:27
Definition: color.h:30