ScummVM API documentation
enums.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
25 */
26
27#ifndef AVALANCHE_ENUMS_H
28#define AVALANCHE_ENUMS_H
29
30namespace Avalanche {
31
32enum MonsterType { kMonsterTypeGhost, kMonsterTypeGlerk };
33
34enum Flavour { kFlavourEga, kFlavourBgi, kFlavourNatural, kFlavourTwo, kFlavourOne };
35
36enum Color {
37 kColorBlack = 0, kColorBlue, kColorGreen, kColorCyan, kColorRed,
38 kColorMagenta = 5, kColorBrown, kColorLightgray, kColorDarkgray, kColorLightblue,
39 kColorLightgreen = 10, kColorLightcyan, kColorLightred, kColorLightmagenta, kColorYellow,
40 kColorWhite = 15
41};
42
43// CHECKME: kRoomBossKey is a guess
44enum Room {
45 kRoomNowhere = 0, kRoomYours = 1, kRoomOutsideYours = 2, kRoomOutsideSpludwicks = 3,
46 kRoomYourHall = 5, kRoomMusicRoom = 7, kRoomOutsideArgentPub = 9, kRoomArgentRoad = 10,
47 kRoomWiseWomans = 11, kRoomSpludwicks = 12, kRoomInsideAbbey = 13, kRoomOutsideAbbey = 14,
48 kRoomAvvysGarden = 15, kRoomAylesOffice = 16, kRoomArgentPub = 19, kRoomBrummieRoad = 20,
49 kRoomBridge = 21, kRoomLusties = 22, kRoomLustiesRoom = 23, kRoomWestHall = 25,
50 kRoomEastHall = 26, kRoomOubliette = 27, kRoomGeidas = 28, kRoomCatacombs = 29,
51 kRoomEntranceHall = 40, kRoomRobins = 42, kRoomOutsideNottsPub = 46, kRoomNottsPub = 47,
52 kRoomOutsideDucks = 50, kRoomDucks = 51, kRoomOutsideCardiffCastle = 70, kRoomInsideCardiffCastle = 71,
53 kRoomBossKey = 98, kRoomMap = 99, kRoomDummy = 177 // Dummy room
54};
55
56// Objects you can hold:
57enum Object {
58 kObjectWine = 1, kObjectMoney, kObjectBodkin, kObjectPotion, kObjectChastity,
59 kObjectBolt, kObjectCrossbow, kObjectLute, kObjectBadge, kObjectMushroom,
60 kObjectKey, kObjectBell, kObjectPrescription, kObjectPen, kObjectInk,
61 kObjectClothes, kObjectHabit, kObjectOnion, kObjectDummy = 177
62};
63
64// People who hang around this game.
65enum People {
66 // Boys:
67 kPeopleAvalot = 150, kPeopleSpludwick = 151, kPeopleCrapulus = 152, kPeopleDrDuck = 153,
68 kPeopleMalagauche = 154, kPeopleFriarTuck = 155, kPeopleRobinHood = 156, kPeopleCwytalot = 157,
69 kPeopleDuLustie = 158, kPeopleDuke = 159, kPeopleDogfood = 160, kPeopleTrader = 161,
70 kPeopleIbythneth = 162, kPeopleAyles = 163, kPeoplePort = 164, kPeopleSpurge = 165,
71 kPeopleJacques = 166,
72 // Girls:
73 kPeopleArkata = 175, kPeopleGeida = 176, kPeopleInvisible = 177, kPeopleWisewoman = 178,
74 //
75 kPeoplePardon = 254, kPeopleNone = 0
76};
77
78enum VerbCode {
79 kVerbCodeExam = 1, kVerbCodeOpen = 2, kVerbCodePause = 3, kVerbCodeGet = 4, kVerbCodeDrop = 5,
80 kVerbCodeInv = 6, kVerbCodeTalk = 7, kVerbCodeGive = 8, kVerbCodeDrink = 9, kVerbCodeLoad = 10,
81 kVerbCodeSave = 11, kVerbCodePay = 12, kVerbCodeLook = 13, kVerbCodeBreak = 14, kVerbCodeQuit = 15,
82 kVerbCodeSit = 16, kVerbCodeStand = 17, kVerbCodeGo = 18, kVerbCodeInfo = 19, kVerbCodeUndress = 20,
83 kVerbCodeWear = 21, kVerbCodePlay = 22, kVerbCodeRing = 23, kVerbCodeHelp = 24, kVerbCodeLarrypass = 25,
84 kVerbCodePhaon = 26, kVerbCodeBoss = 27, kVerbCodePee = 28, kVerbCodeCheat = 29, kVerbCodeMagic = 30,
85 kVerbCodeRestart = 31, kVerbCodeEat = 32, kVerbCodeListen = 33, kVerbCodeBuy = 34, kVerbCodeAttack = 35,
86 kVerbCodePasswd = 36, kVerbCodeDir = 37, kVerbCodeDie = 38, kVerbCodeScore = 39, kVerbCodePut = 40,
87 kVerbCodeKiss = 41, kVerbCodeClimb = 42, kVerbCodeJump = 43, kVerbCodeHiscores = 44, kVerbCodeWake = 45,
88 kVerbCodeHello = 46, kVerbCodeThanks = 47,
89 kVerbCodeSmartAlec = 249, kVerbCodeExpletive = 253, kVerbCodePardon = 254
90};
91
92enum MouseCursor {
93 kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5,
94 kCurCrosshair = 6, kCurIBeam = 7, kCurHelp = 8
95};
96
97// Magic/portal constants:
98enum Magics {
99 kMagicNothing, // Ignore it if this line is touched.
100 kMagicBounce, // Bounce off this line. Not valid for portals.
101 kMagicExclaim, // Put up a chain of scrolls.
102 kMagicTransport, // Enter new room.
103 kMagicUnfinished, // Unfinished connection.
104 kMagicSpecial, // Special function.
105 kMagicOpenDoor // Opening door.
106};
107
108// Constants to replace the command characters from Pascal.
109// For more information, see: https://github.com/marnanel/avalot/wiki/Scrolldrivers
110enum ControlCharacter {
111 kControlSpeechBubble = 2, // ^B
112 kControlCenter = 3, // ^C
113 kControlToBuffer = 4, // ^D
114 kControlItalic = 6, // ^F
115 kControlBell = 7, // ^G
116 kControlBackspace = 8, // ^H
117 kControlInsertSpaces = 9, // ^I
118 kControlLeftJustified = 12, // ^L
119 kControlNewLine = 13, // ^M
120 kControlParagraph = 16, // ^P
121 kControlQuestion = 17, // ^Q
122 kControlRoman = 18, // ^R
123 kControlRegister = 19, // ^S
124 kControlNegative = 21, // ^U
125 kControlIcon = 22 // ^V
126};
127
128static const int16 kScreenWidth = 640;
129static const int16 kScreenHeight = 200;
130
131static const int16 kWalk = 3;
132static const int16 kRun = 5;
133
134} // End of namespace Avalanche
135
136#endif // AVALANCHE_ENUMS_H