ScummVM API documentation
BladeRunner::Item Member List

This is the complete list of members for BladeRunner::Item, including all inherited members.

getAnimationId(int *animationId) const (defined in BladeRunner::Item)BladeRunner::Item
getBoundingBox() (defined in BladeRunner::Item)BladeRunner::Iteminline
getFacing() const (defined in BladeRunner::Item)BladeRunner::Iteminline
getScreenRectangle() (defined in BladeRunner::Item)BladeRunner::Iteminline
getWidthHeight(int *width, int *height) const (defined in BladeRunner::Item)BladeRunner::Item
getXYZ(float *x, float *y, float *z) const (defined in BladeRunner::Item)BladeRunner::Item
isPoliceMazeEnemy() const (defined in BladeRunner::Item)BladeRunner::Iteminline
isSpinning() const (defined in BladeRunner::Item)BladeRunner::Iteminline
isTarget() const (defined in BladeRunner::Item)BladeRunner::Iteminline
isUnderMouse(int mouseX, int mouseY) const (defined in BladeRunner::Item)BladeRunner::Item
isVisible() const (defined in BladeRunner::Item)BladeRunner::Iteminline
Item(BladeRunnerEngine *vm) (defined in BladeRunner::Item)BladeRunner::Item
load(SaveFileReadStream &f) (defined in BladeRunner::Item)BladeRunner::Item
save(SaveFileWriteStream &f) (defined in BladeRunner::Item)BladeRunner::Item
setFacing(int facing) (defined in BladeRunner::Item)BladeRunner::Item
setIsTarget(bool val) (defined in BladeRunner::Item)BladeRunner::Iteminline
setPoliceMazeEnemy(bool val) (defined in BladeRunner::Item)BladeRunner::Iteminline
setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) (defined in BladeRunner::Item)BladeRunner::Item
setVisible(bool val) (defined in BladeRunner::Item)BladeRunner::Iteminline
setXYZ(Vector3 position) (defined in BladeRunner::Item)BladeRunner::Item
spinInWorld() (defined in BladeRunner::Item)BladeRunner::Item
tick(Common::Rect *screenRect, bool special) (defined in BladeRunner::Item)BladeRunner::Item