This is the complete list of members for BladeRunner::Item, including all inherited members.
| getAnimationId(int *animationId) const (defined in BladeRunner::Item) | BladeRunner::Item | |
| getBoundingBox() (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| getFacing() const (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| getScreenRectangle() (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| getWidthHeight(int *width, int *height) const (defined in BladeRunner::Item) | BladeRunner::Item | |
| getXYZ(float *x, float *y, float *z) const (defined in BladeRunner::Item) | BladeRunner::Item | |
| isPoliceMazeEnemy() const (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| isSpinning() const (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| isTarget() const (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| isUnderMouse(int mouseX, int mouseY) const (defined in BladeRunner::Item) | BladeRunner::Item | |
| isVisible() const (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| Item(BladeRunnerEngine *vm) (defined in BladeRunner::Item) | BladeRunner::Item | |
| load(SaveFileReadStream &f) (defined in BladeRunner::Item) | BladeRunner::Item | |
| save(SaveFileWriteStream &f) (defined in BladeRunner::Item) | BladeRunner::Item | |
| setFacing(int facing) (defined in BladeRunner::Item) | BladeRunner::Item | |
| setIsTarget(bool val) (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| setPoliceMazeEnemy(bool val) (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) (defined in BladeRunner::Item) | BladeRunner::Item | |
| setVisible(bool val) (defined in BladeRunner::Item) | BladeRunner::Item | inline |
| setXYZ(Vector3 position) (defined in BladeRunner::Item) | BladeRunner::Item | |
| spinInWorld() (defined in BladeRunner::Item) | BladeRunner::Item | |
| tick(Common::Rect *screenRect, bool special) (defined in BladeRunner::Item) | BladeRunner::Item |