ScummVM API documentation
TileLayer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_TILELAYER_H
29 #define HPL_TILELAYER_H
30 
31 #include "common/array.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/scene/Tile.h"
34 #include "hpl1/engine/system/SystemTypes.h"
35 
36 namespace hpl {
37 
38 enum eTileLayerType {
39  eTileLayerType_Normal,
40  eTileLayerType_LastEnum
41 };
42 
43 typedef Common::Array<cTile *> tTileVec;
44 typedef tTileVec::iterator tTileVecIt;
45 
46 class cTileLayer {
47  friend class cTileMapRectIt;
48  friend class cTileMapLineIt;
49 
50 public:
51  cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit, eTileLayerType aType, float afZ = 0);
52  ~cTileLayer();
53 
54  bool SetTile(unsigned int alX, unsigned int alY, cTile *aVal);
55  cTile *GetAt(int alX, int alY);
56  cTile *GetAt(int alNum);
57 
58  void SetZ(float afZ) { mfZ = afZ; }
59  float GetZ() { return mfZ; }
60 
61  bool HasCollision() { return mbCollision; }
62 
63 private:
64  tTileVec mvTile;
65 
66  cVector2l mvSize;
67  bool mbCollision;
68  bool mbLit;
69  float mfZ;
70  eTileLayerType mType;
71 };
72 
73 } // namespace hpl
74 
75 #endif // HPL_TILELAYER_H
Definition: AI.h:36
Definition: Tile.h:41
Definition: TileMapLineIt.h:37
T * iterator
Definition: array.h:54
Definition: TileMapRectIt.h:37
Definition: TileLayer.h:46