ScummVM API documentation
plugin_engine.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22//=============================================================================
23//
24// Plugin system functions.
25//
26//=============================================================================
27
28#ifndef AGS_ENGINE_PLUGIN_PLUGIN_ENGINE_H
29#define AGS_ENGINE_PLUGIN_PLUGIN_ENGINE_H
30
31#include "common/std/vector.h"
32#include "ags/engine/ac/dynobj/cc_script_object.h"
33#include "ags/engine/game/game_init.h"
34#include "ags/shared/game/plugin_info.h"
35#include "ags/shared/util/string.h"
36
37namespace AGS3 {
38
39class IAGSEngine;
40namespace AGS {
41namespace Shared {
42class Stream;
43} // namespace Shared
44} // namespace AGS
45
46using namespace AGS; // FIXME later
47
48
49//
50// PluginObjectReader is a managed object unserializer registered by plugin.
51//
53 const Shared::String Type;
54 ICCObjectReader *const Reader = nullptr;
55
57 : Type(type), Reader(reader) {}
58};
59
60
61void pl_stop_plugins();
62void pl_startup_plugins();
63NumberPtr pl_run_plugin_hooks(int event, NumberPtr data);
64void pl_run_plugin_init_gfx_hooks(const char *driverName, void *data);
65int pl_run_plugin_debug_hooks(const char *scriptfile, int linenum);
66// Finds a plugin that wants this event, starting with pl_index;
67// returns TRUE on success and fills its index and name;
68// returns FALSE if no more suitable plugins found.
69bool pl_query_next_plugin_for_event(int event, uint32_t &pl_index, Shared::String &pl_name);
70// Runs event for a plugin identified by an index it was registered under.
71int pl_run_plugin_hook_by_index(uint32_t pl_index, int event, int data);
72// Runs event for a plugin identified by its name.
73int pl_run_plugin_hook_by_name(Shared::String &pl_name, int event, int data);
74
75// Tries to register plugins, either by loading dynamic libraries, or getting any kind of replacement
76Engine::GameInitError pl_register_plugins(const std::vector<Shared::PluginInfo> &infos);
77bool pl_is_plugin_loaded(const char *pl_name);
78
79//returns whether _any_ plugins want a particular event
80bool pl_any_want_hook(int event);
81
82void pl_set_file_handle(long data, AGS::Shared::Stream *stream);
83void pl_clear_file_handle();
84
85bool RegisterPluginStubs(const char* name);
86
87} // namespace AGS3
88
89#endif
Definition: stream.h:52
Definition: string.h:60
Definition: error.h:153
Definition: types.h:112
Definition: vector.h:39
Definition: cc_script_object.h:121
Definition: plugin_engine.h:52