ScummVM API documentation
math_util.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_MATHUTIL_H
29 #define WINTERMUTE_MATHUTIL_H
30 
31 #ifdef ENABLE_WME3D
32 #include "math/vector3d.h"
33 #endif
34 
35 namespace Wintermute {
36 
37 class MathUtil {
38 public:
39  static float round(float val);
40  static float roundUp(float val);
41 };
42 
43 #ifdef ENABLE_WME3D
44 bool lineIntersectsTriangle(const Math::Vector3d &origin, const Math::Vector3d &direction,
45  const Math::Vector3d &v0, const Math::Vector3d &v1, const Math::Vector3d &v2,
46  float &t, float &u, float &v);
47 
48 bool lineSegmentIntersectsTriangle(const Math::Vector3d &lineStart, const Math::Vector3d &lineEnd,
49  const Math::Vector3d &v0, const Math::Vector3d &v1, const Math::Vector3d &v2,
50  Math::Vector3d &intersection, float &distance);
51 #endif
52 
53 } // End of namespace Wintermute
54 
55 #endif
Definition: math_util.h:37
Definition: achievements_tables.h:27