ScummVM API documentation
map23.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef MM1_MAPS_MAP23_H
23 #define MM1_MAPS_MAP23_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map23 : public Map {
32  typedef void (Map23:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special08();
39  void special09();
40  void special10();
41  void special11();
42  void special12();
43  void special13();
44  void fountain();
45 
46  const SpecialFn SPECIAL_FN[14] = {
47  &Map23::special00,
48  &Map23::special01,
49  &Map23::special02,
50  &Map23::special03,
51  &Map23::special03,
52  &Map23::special03,
53  &Map23::special03,
54  &Map23::special03,
55  &Map23::special08,
56  &Map23::special09,
57  &Map23::special10,
58  &Map23::special11,
59  &Map23::special12,
60  &Map23::special13
61  };
62 public:
63  Map23() : Map(23, "areac2", 0xa11, 1) {}
64 
68  void special() override;
69 };
70 
71 } // namespace Maps
72 } // namespace MM1
73 } // namespace MM
74 
75 #endif
void special() override
Definition: map.h:97
Definition: map23.h:31
Definition: detection.h:27