ScummVM API documentation
end_sequence_control.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_END_SEQUENCE_CONTROL_H
23#define TITANIC_END_SEQUENCE_CONTROL_H
24
25#include "titanic/core/game_object.h"
26#include "titanic/messages/messages.h"
27
28namespace Titanic {
29
31 DECLARE_MESSAGE_MAP;
32 bool TimerMsg(CTimerMsg *msg);
33 bool MovieEndMsg(CMovieEndMsg *msg);
34 bool EnterRoomMsg(CEnterRoomMsg *msg);
35 bool EnterViewMsg(CEnterViewMsg *msg);
36public:
37 CLASSDEF;
38
42 void save(SimpleFile *file, int indent) override;
43
47 void load(SimpleFile *file) override;
48};
49
50} // End of namespace Titanic
51
52#endif /* TITANIC_END_SEQUENCE_CONTROL_H */
Definition: end_sequence_control.h:30
void load(SimpleFile *file) override
void save(SimpleFile *file, int indent) override
Definition: messages.h:290
Definition: messages.h:291
Definition: game_object.h:79
Definition: messages.h:321
Definition: messages.h:190
Definition: simple_file.h:49