ScummVM API documentation
persistent.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_PERSISTENT_H
29#define WINTERMUTE_PERSISTENT_H
30
31namespace Wintermute {
32
33class BasePersistenceManager;
34
35// persistence support
36typedef void *(*PERSISTBUILD)();
37typedef bool(*PERSISTLOAD)(void *, BasePersistenceManager *);
38typedef void(*SYS_INSTANCE_CALLBACK)(void *instance, void *data);
39} // End of namespace Wintermute
40
41#include "engines/wintermute/system/sys_class_registry.h"
42namespace Wintermute {
43
44
45#define DECLARE_PERSISTENT(className, parentClass)\
46 static const char _className[];\
47 static void *persistBuild();\
48 const char *getClassName() override;\
49 static bool persistLoad(void* Instance, BasePersistenceManager* PersistMgr);\
50 className(TDynamicConstructor p1, TDynamicConstructor p2) : parentClass(p1, p2) { /*memset(this, 0, sizeof(class_name));*/ };\
51 bool persist(BasePersistenceManager *persistMgr) override;\
52 void* operator new (size_t size);\
53 void operator delete(void* p);\
54
55
56#define IMPLEMENT_PERSISTENT(className, persistentClass)\
57 const char className::_className[] = #className;\
58 void* className::persistBuild() {\
59 return ::new className(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
60 }\
61 \
62 bool className::persistLoad(void *Instance, BasePersistenceManager *persistMgr) {\
63 return ((className*)Instance)->persist(persistMgr);\
64 }\
65 \
66 const char *className::getClassName() {\
67 return #className;\
68 }\
69 \
70 /*SystemClass Register##class_name(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);*/\
71 \
72 void* className::operator new(size_t size) {\
73 void* ret = ::operator new(size);\
74 SystemClassRegistry::getInstance()->registerInstance(#className, ret);\
75 return ret;\
76 }\
77 \
78 void className::operator delete(void *p) {\
79 SystemClassRegistry::getInstance()->unregisterInstance(#className, p);\
80 ::operator delete(p);\
81 }\
82
83#define TMEMBER(memberName) #memberName, &memberName
84#define TMEMBER_PTR(memberName) #memberName, &memberName
85#define TMEMBER_INT(memberName) #memberName, (int32 *)&memberName
86
87} // End of namespace Wintermute
88
89#endif