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imgui_freetype.h
1 // dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
2 // (headers)
3 
4 #pragma once
5 #include "backends/imgui/imgui.h" // IMGUI_API
6 #ifndef IMGUI_DISABLE
7 
8 // Forward declarations
9 struct ImFontAtlas;
10 struct ImFontBuilderIO;
11 
12 // Hinting greatly impacts visuals (and glyph sizes).
13 // - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
14 // - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
15 // - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
16 // - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
17 // You can set those flags globaly in ImFontAtlas::FontBuilderFlags
18 // You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags
19 enum ImGuiFreeTypeBuilderFlags
20 {
21  ImGuiFreeTypeBuilderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
22  ImGuiFreeTypeBuilderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter.
23  ImGuiFreeTypeBuilderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
24  ImGuiFreeTypeBuilderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
25  ImGuiFreeTypeBuilderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
26  ImGuiFreeTypeBuilderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
27  ImGuiFreeTypeBuilderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
28  ImGuiFreeTypeBuilderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
29  ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs
30  ImGuiFreeTypeBuilderFlags_Bitmap = 1 << 9 // Enable FreeType bitmap glyphs
31 };
32 
33 namespace ImGuiFreeType
34 {
35  // This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'.
36  // If you need to dynamically select between multiple builders:
37  // - you can manually assign this builder with 'atlas->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()'
38  // - prefer deep-copying this into your own ImFontBuilderIO instance if you use hot-reloading that messes up static data.
39  IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType();
40 
41  // Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE()
42  // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired.
43  IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = nullptr);
44 
45  // Obsolete names (will be removed soon)
46 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
47  //static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontBuilderFlags = flags; return atlas->Build(); } // Prefer using '#define IMGUI_ENABLE_FREETYPE'
48 #endif
49 }
50 
51 #endif // #ifndef IMGUI_DISABLE
Definition: imgui.h:3428
Definition: imgui_freetype.h:33
Definition: imgui_internal.h:3802