ScummVM API documentation
imgui_freetype.h
1 // dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
2 // (headers)
3 
4 #pragma once
5 #include "backends/imgui/imgui.h" // IMGUI_API
6 #ifndef IMGUI_DISABLE
7 
8 // Usage:
9 // - Add '#define IMGUI_ENABLE_FREETYPE' in your imconfig to automatically enable support
10 // for imgui_freetype in imgui. It is equivalent to selecting the default loader with:
11 // io.Fonts.FontLoader = ImGuiFreeType::GetFontLoader()
12 
13 // Optional support for OpenType SVG fonts:
14 // - Add '#define IMGUI_ENABLE_FREETYPE_PLUTOSVG' to use plutosvg (not provided). See #7927.
15 // - Add '#define IMGUI_ENABLE_FREETYPE_LUNASVG' to use lunasvg (not provided). See #6591.
16 
17 // Forward declarations
18 struct ImFontAtlas;
19 struct ImFontLoader;
20 
21 // Hinting greatly impacts visuals (and glyph sizes).
22 // - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
23 // - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
24 // - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
25 // - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
26 // You can set those flags globally in ImFontAtlas::FontLoaderFlags
27 // You can set those flags on a per font basis in ImFontConfig::FontLoaderFlags
28 typedef unsigned int ImGuiFreeTypeLoaderFlags;
29 enum ImGuiFreeTypeLoaderFlags_
30 {
31  ImGuiFreeTypeLoaderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
32  ImGuiFreeTypeLoaderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter.
33  ImGuiFreeTypeLoaderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
34  ImGuiFreeTypeLoaderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
35  ImGuiFreeTypeLoaderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
36  ImGuiFreeTypeLoaderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
37  ImGuiFreeTypeLoaderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
38  ImGuiFreeTypeLoaderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
39  ImGuiFreeTypeLoaderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs
40  ImGuiFreeTypeLoaderFlags_Bitmap = 1 << 9, // Enable FreeType bitmap glyphs
41 
42 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
43  ImGuiFreeTypeBuilderFlags_NoHinting = ImGuiFreeTypeLoaderFlags_NoHinting,
44  ImGuiFreeTypeBuilderFlags_NoAutoHint = ImGuiFreeTypeLoaderFlags_NoAutoHint,
45  ImGuiFreeTypeBuilderFlags_ForceAutoHint = ImGuiFreeTypeLoaderFlags_ForceAutoHint,
46  ImGuiFreeTypeBuilderFlags_LightHinting = ImGuiFreeTypeLoaderFlags_LightHinting,
47  ImGuiFreeTypeBuilderFlags_MonoHinting = ImGuiFreeTypeLoaderFlags_MonoHinting,
48  ImGuiFreeTypeBuilderFlags_Bold = ImGuiFreeTypeLoaderFlags_Bold,
49  ImGuiFreeTypeBuilderFlags_Oblique = ImGuiFreeTypeLoaderFlags_Oblique,
50  ImGuiFreeTypeBuilderFlags_Monochrome = ImGuiFreeTypeLoaderFlags_Monochrome,
51  ImGuiFreeTypeBuilderFlags_LoadColor = ImGuiFreeTypeLoaderFlags_LoadColor,
52  ImGuiFreeTypeBuilderFlags_Bitmap = ImGuiFreeTypeLoaderFlags_Bitmap,
53 #endif
54 };
55 
56 // Obsolete names (will be removed)
57 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
58 typedef ImGuiFreeTypeLoaderFlags_ ImGuiFreeTypeBuilderFlags_;
59 #endif
60 
61 namespace ImGuiFreeType
62 {
63  // This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'.
64  // If you need to dynamically select between multiple builders:
65  // - you can manually assign this builder with 'atlas->FontLoader = ImGuiFreeType::GetFontLoader()'
66  // - prefer deep-copying this into your own ImFontLoader instance if you use hot-reloading that messes up static data.
67  IMGUI_API const ImFontLoader* GetFontLoader();
68 
69  // Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE()
70  // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired.
71  IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = nullptr);
72 
73  // Display UI to edit ImFontAtlas::FontLoaderFlags (shared) or ImFontConfig::FontLoaderFlags (single source)
74  IMGUI_API bool DebugEditFontLoaderFlags(ImGuiFreeTypeLoaderFlags* p_font_loader_flags);
75 
76  // Obsolete names (will be removed)
77 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
78  //IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType(); // Renamed/changed in 1.92. Change 'io.Fonts->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()' to 'io.Fonts.FontLoader = ImGuiFreeType::GetFontLoader()' if you need runtime selection.
79  //static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontLoaderFlags = flags; return atlas->Build(); } // Prefer using '#define IMGUI_ENABLE_FREETYPE'
80 #endif
81 }
82 
83 #endif // #ifndef IMGUI_DISABLE
Definition: imgui.h:3701
Definition: imgui_internal.h:3982
Definition: imgui_freetype.h:61