ScummVM API documentation
actor_dialogue_queue.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H
23 #define BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H
24 
25 #include "common/array.h"
26 
27 namespace BladeRunner {
28 
29 class BladeRunnerEngine;
30 class SaveFileReadStream;
31 class SaveFileWriteStream;
32 
34  static const uint kMaxEntries = 25;
35 
36  struct Entry {
37  bool isNotPause;
38  bool isPause;
39  int actorId;
40  int sentenceId;
41  int animationMode;
42  int32 delayMillis; // in milliseconds, TODO: Info on special values 0 and -1?
43 
44  Entry();
45  };
46 
47  BladeRunnerEngine *_vm;
48 
49  Common::Array<Entry> _entries;
50  bool _isNotPause;
51  int _actorId;
52  int _sentenceId;
53  int _animationMode;
54  int _animationModePrevious;
55  bool _isPause;
56  int32 _delayMillis; // in milliseconds, TODO: Info on special values 0 and -1?
57  uint32 _timeLast; // in milliseconds
58 
59 public:
62 
63  void add(int actorId, int sentenceId, int animationMode);
64  void addPause(int32 delayMillis);
65  void flush(int a1, bool callScript);
66  bool isEmpty();
67  void tick();
68 
69  void save(SaveFileWriteStream &f);
70  void load(SaveFileReadStream &f);
71 
72 private:
73  void clear();
74 };
75 
76 } // End of namespace BladeRunner
77 
78 #endif
Definition: savefile.h:88
Definition: actor.h:31
Definition: savefile.h:113
Definition: actor_dialogue_queue.h:33
Definition: bladerunner.h:113