ScummVM API documentation
talk.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef HOPKINS_TALK_H
23#define HOPKINS_TALK_H
24
25#include "common/scummsys.h"
26#include "common/path.h"
27
28namespace Hopkins {
29
30class HopkinsEngine;
31
32#define MIN_LETTERS_PER_LINE 65
33
35private:
36 HopkinsEngine *_vm;
37
38 Common::Path _questionsFilename;
39 Common::Path _answersFilename;
40 byte *_characterBuffer;
41 byte *_characterPalette;
42 size_t _characterSize;
43 int _dialogueMesgId1, _dialogueMesgId2;
44 int _dialogueMesgId3, _dialogueMesgId4;
45 int _paletteBufferIdx;
46
47 void getStringFromBuffer(int srcStart, Common::Path &dest, const char *srcData);
48 int dialogQuestion(bool animatedFl);
49 int dialogAnswer(int idx, bool animatedFl);
50 void searchCharacterPalette(int startIdx, bool dark);
51 void dialogWait();
52 void dialogTalk();
53 void dialogEndTalk();
54 void startCharacterAnim0(int startIndedx, bool readOnlyFl);
55 void initCharacterAnim();
56 void clearCharacterAnim();
57 bool searchCharacterAnim(int idx, const byte *bufPerso, int animId, int bufferSize);
58 int countBoxLines(int idx, const Common::Path &file);
59 void dialogAnim();
60 void displayBobDialogAnim(int idx);
61
62public:
63 byte *_characterAnim;
64 byte *_characterSprite;
65
67
68 void startStaticCharacterDialogue(const Common::Path &filename);
69 void startAnimatedCharacterDialogue(const Common::Path &filename);
70 void animateObject(const Common::Path &filename);
71 void handleAnswer(int zone, int verb);
72 void handleForestAnswser(int zone, int verb);
73};
74
75} // End of namespace Hopkins
76
77#endif /* HOPKINS_TALK_H */
Definition: path.h:52
Definition: hopkins.h:97
Definition: talk.h:34
Definition: anim.h:30