ScummVM API documentation
room304.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_PHANTOM_ROOM304_H
23 #define MADS_PHANTOM_ROOM304_H
24 
25 #include "mads/madsv2/phantom/phantom.h"
26 
27 namespace MADS {
28 namespace MADSV2 {
29 namespace Phantom {
30 namespace Rooms {
31 
32 #define local (&scratch)
33 #define ss local->sprite
34 #define seq local->sequence
35 #define aa local->animation
36 
37 struct Scratch { /* Room local variables */
38 
39  int16 sprite[15]; /* Sprite series handles */
40  int16 sequence[15]; /* Sequence handles */
41  int16 animation[4]; /* Animation handles */
42 
43  int16 anim_0_running;
44  int16 anim_1_running;
45  int16 anim_2_running;
46 
47  int16 raoul_frame;
48  int16 raoul_action;
49  int16 raoul_look_count;
50 
51  int16 raoul_fight_frame;
52  int16 raoul_fight_action;
53  int16 raoul_fight_talk_count;
54 
55  int16 phantom_frame;
56  int16 phantom_action;
57 
58 };
59 
60 
61 /* ========================= Sprite Series =================== */
62 
63 #define fx_chan_tilt 0 /* rm304f0 */
64 #define fx_chan 1 /* rm304f1 */
65 
66 /* ========================= Triggers ======================== */
67 
68 #define ROOM_304_CLIMB_DOWN 60
69 #define ROOM_304_CLIMB_UP 65
70 
71 /* ========================= Other Macros ==================== */
72 
73 
74 #define RAOUL_CLIMB_UP 0
75 #define RAOUL_OTHER 1
76 
77 #define CONV23_RAOUL_OTHER 0
78 #define CONV23_RAOUL_SHUT_UP 1
79 #define CONV23_RAOUL_TALK 2
80 
81 #define CONV_FIGHT_23 23
82 
83 #define CONV23_PHANTOM_DAAE 0
84 #define CONV23_PHANTOM_LET_GO 1
85 #define CONV23_PHANTOM_FIGHT 2
86 
87 } // namespace Rooms
88 } // namespace Phantom
89 } // namespace MADSV2
90 } // namespace MADS
91 
92 #endif
Definition: mps_installer.h:31