ScummVM API documentation
detection.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef DIRECTOR_DETECTION_H
23
#define DIRECTOR_DETECTION_H
24
25
#include "engines/advancedDetector.h"
26
27
namespace
Director
{
28
29
enum
DirectorGameGID {
30
GID_GENERIC,
31
GID_TEST,
32
GID_TESTALL
33
};
34
35
struct
DirectorGameDescription
{
36
AD_GAME_DESCRIPTION_HELPERS(desc);
37
38
ADGameDescription
desc;
39
40
DirectorGameGID gameGID;
41
uint16 version;
42
};
43
44
extern
const
char
*
const
directoryGlobs[];
45
46
}
// End of namespace Director
47
48
#endif // DIRECTOR_DETECTION_H
ADGameDescription
Definition:
advancedDetector.h:163
Director
Definition:
archive.h:35
Director::DirectorGameDescription
Definition:
detection.h:35
engines
director
detection.h
Generated on Sat Aug 31 2024 09:04:04 for ScummVM API documentation by
1.8.13