ScummVM API documentation
talknotify.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TALKNOTIFY_H
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#define CRAB_TALKNOTIFY_H
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#include "crab/animation/sprite.h"
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namespace
Crab {
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namespace
pyrodactyl {
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namespace
level {
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class
TalkNotify
{
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// The offset to the sprite at which the name is drawn - along with alignment, font and color used to draw the name
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Vector2i
_offset;
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FontKey _font;
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int
_col;
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Align _align;
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public
:
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TalkNotify
() {
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_font = 0;
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_col = 0;
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_align = ALIGN_CENTER;
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}
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void
load(rapidxml::xml_node<char> *node);
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void
draw(
pyrodactyl::event::Info
&info,
pyrodactyl::anim::Sprite
&s,
const
Rect
&camera);
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};
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}
// End of namespace level
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif
// CRAB_TALKNOTIFY_H
Crab::Vector2D< int >
Crab::pyrodactyl::anim::Sprite
Definition:
sprite.h:49
Crab::pyrodactyl::event::Info
Definition:
GameEventInfo.h:44
Crab::pyrodactyl::level::TalkNotify
Definition:
talknotify.h:40
Crab::Rect
Definition:
Rectangle.h:42
engines
crab
level
talknotify.h
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