ScummVM API documentation
talknotify.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_TALKNOTIFY_H
32 #define CRAB_TALKNOTIFY_H
33 
34 #include "crab/animation/sprite.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace level {
40 class TalkNotify {
41  // The offset to the sprite at which the name is drawn - along with alignment, font and color used to draw the name
42  Vector2i _offset;
43  FontKey _font;
44  int _col;
45  Align _align;
46 
47 public:
48  TalkNotify() {
49  _font = 0;
50  _col = 0;
51  _align = ALIGN_CENTER;
52  }
53 
54  void load(rapidxml::xml_node<char> *node);
55  void draw(pyrodactyl::event::Info &info, pyrodactyl::anim::Sprite &s, const Rect &camera);
56 };
57 } // End of namespace level
58 } // End of namespace pyrodactyl
59 
60 } // End of namespace Crab
61 
62 #endif // CRAB_TALKNOTIFY_H
Definition: sprite.h:49
Definition: Rectangle.h:42
Definition: GameEventInfo.h:44
Definition: talknotify.h:40
Definition: moveeffect.h:37