ScummVM API documentation
talknotify.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_TALKNOTIFY_H
32#define CRAB_TALKNOTIFY_H
33
34#include "crab/animation/sprite.h"
35
36namespace Crab {
37
38namespace pyrodactyl {
39namespace level {
41 // The offset to the sprite at which the name is drawn - along with alignment, font and color used to draw the name
42 Vector2i _offset;
43 FontKey _font;
44 int _col;
45 Align _align;
46
47public:
48 TalkNotify() {
49 _font = 0;
50 _col = 0;
51 _align = ALIGN_CENTER;
52 }
53
54 void load(rapidxml::xml_node<char> *node);
55 void draw(pyrodactyl::event::Info &info, pyrodactyl::anim::Sprite &s, const Rect &camera);
56};
57} // End of namespace level
58} // End of namespace pyrodactyl
59
60} // End of namespace Crab
61
62#endif // CRAB_TALKNOTIFY_H
Definition: sprite.h:49
Definition: GameEventInfo.h:44
Definition: talknotify.h:40
Definition: Rectangle.h:42