ScummVM API documentation
combat.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1DIALOGS_COMBAT_H
23#define ULTIMA_ULTIMA1_U1DIALOGS_COMBAT_H
24
25#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
26#include "ultima/shared/maps/map_widget.h"
27
28namespace Ultima {
29namespace Ultima1 {
30namespace U1Dialogs {
31
32using Shared::CKeypressMsg;
33
37class Combat : public FullScreenDialog {
38 DECLARE_MESSAGE_MAP;
39 bool KeypressMsg(CKeypressMsg *msg);
40private:
41 Common::String _weaponName;
42 int _direction;
43private:
47 void nothing();
48
52 void drawSelection();
53public:
54 CLASSDEF;
55
59 Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType, const Common::String &weaponName);
60
64 void draw() override;
65};
66
67} // End of namespace U1Dialogs
68} // End of namespace Ultima1
69} // End of namespace Ultima
70
71#endif
Definition: str.h:59
Definition: messages.h:265
Definition: combat.h:37
Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType, const Common::String &weaponName)
Definition: full_screen_dialog.h:35
Definition: game.h:42