ScummVM API documentation
combat.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_COMBAT_H
23 #define ULTIMA_ULTIMA1_U1DIALOGS_COMBAT_H
24 
25 #include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
26 #include "ultima/shared/maps/map_widget.h"
27 
28 namespace Ultima {
29 namespace Ultima1 {
30 namespace U1Dialogs {
31 
32 using Shared::CKeypressMsg;
33 
37 class Combat : public FullScreenDialog {
38  DECLARE_MESSAGE_MAP;
39  bool KeypressMsg(CKeypressMsg *msg);
40 private:
41  Common::String _weaponName;
42  int _direction;
43 private:
47  void nothing();
48 
52  void drawSelection();
53 public:
54  CLASSDEF;
55 
59  Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType, const Common::String weaponName);
60 
64  void draw() override;
65 };
66 
67 } // End of namespace U1Dialogs
68 } // End of namespace Ultima1
69 } // End of namespace Ultima
70 
71 #endif
Definition: str.h:59
Definition: messages.h:265
Definition: detection.h:27
Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType, const Common::String weaponName)
Definition: game.h:42
Definition: full_screen_dialog.h:35
Definition: combat.h:37