ScummVM API documentation
delay_process.h
1/* ScummVM - Graphic Adventure Engine
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5 * file distributed with this source distribution.
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21
22#ifndef ULTIMA8_KERNEL_DELAYPROCESS_H
23#define ULTIMA8_KERNEL_DELAYPROCESS_H
24
25#include "ultima/ultima8/kernel/process.h"
26#include "ultima/ultima8/misc/classtype.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
31// a process that waits a number of ticks before terminating
32
33class DelayProcess : public Process {
34public:
35 explicit DelayProcess(int count_ = 0);
36 ~DelayProcess() override;
37
38 ENABLE_RUNTIME_CLASSTYPE()
39
40 void run() override;
41
42 Common::String dumpInfo() const override;
43
44 bool loadData(Common::ReadStream *rs, uint32 version);
45 void saveData(Common::WriteStream *ws) override;
46
47protected:
48 int _count;
49};
50
51} // End of namespace Ultima8
52} // End of namespace Ultima
53
54#endif
Definition: stream.h:385
Definition: str.h:59
Definition: stream.h:77
Definition: delay_process.h:33
Common::String dumpInfo() const override
dump some info about this process to a string
void saveData(Common::WriteStream *ws) override
save Process data
Definition: process.h:38