ScummVM API documentation
save_control.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ZVISION_SAVE_CONTROL_H
23#define ZVISION_SAVE_CONTROL_H
24
25#include "common/list.h"
26#include "zvision/scripting/control.h"
27
28namespace ZVision {
29
30class SaveControl : public Control {
31public:
32 SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
33
34private:
35 struct saveElement {
36 int saveId;
37 int inputKey;
38 bool exist;
39 };
41 saveElmntList _inputs;
42
43 bool _saveControl;
44
45public:
46
47 bool process(uint32 deltaTimeInMillis) override;
48
49};
50
51} // End of namespace ZVision
52
53#endif
Definition: stream.h:745
Definition: control.h:43
Definition: save_control.h:30
bool process(uint32 deltaTimeInMillis) override
Definition: focus_list.h:27