ScummVM API documentation
save_control.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ZVISION_SAVE_CONTROL_H
23 #define ZVISION_SAVE_CONTROL_H
24 
25 #include "common/list.h"
26 #include "zvision/scripting/control.h"
27 
28 namespace ZVision {
29 
30 class SaveControl : public Control {
31 public:
32  SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
33 
34 private:
35  struct saveElement {
36  int saveId;
37  int inputKey;
38  bool exist;
39  };
41  saveElmntList _inputs;
42 
43  bool _saveControl;
44 
45 public:
46 
47  bool process(uint32 deltaTimeInMillis) override;
48 
49 };
50 
51 } // End of namespace ZVision
52 
53 #endif
Definition: control.h:43
Definition: stream.h:745
Definition: focus_list.h:27
Definition: save_control.h:30
bool process(uint32 deltaTimeInMillis) override