ScummVM API documentation
save_control.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ZVISION_SAVE_CONTROL_H
23 #define ZVISION_SAVE_CONTROL_H
24 
25 #include "zvision/scripting/control.h"
26 
27 #include "common/list.h"
28 
29 namespace ZVision {
30 
31 class SaveControl : public Control {
32 public:
33  SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
34 
35 private:
36  struct saveElement {
37  int saveId;
38  int inputKey;
39  bool exist;
40  };
42  saveElmntList _inputs;
43 
44  bool _saveControl;
45 
46 public:
47 
48  bool process(uint32 deltaTimeInMillis) override;
49 
50 };
51 
52 } // End of namespace ZVision
53 
54 #endif
Definition: control.h:43
Definition: stream.h:745
Definition: clock.h:29
Definition: save_control.h:31
bool process(uint32 deltaTimeInMillis) override