ScummVM API documentation
MADS::Palette Member List

This is the complete list of members for MADS::Palette, including all inherited members.

_colorFlags (defined in MADS::Fader)MADS::Fader
_colorValues (defined in MADS::Fader)MADS::Fader
_cyclingPalette (defined in MADS::Palette)MADS::Palette
_highRange (defined in MADS::Palette)MADS::Palette
_lockFl (defined in MADS::Palette)MADS::Palette
_lowRange (defined in MADS::Palette)MADS::Palette
_mainPalette (defined in MADS::Palette)MADS::Palette
_paletteUsage (defined in MADS::Palette)MADS::Palette
_palFlags (defined in MADS::Palette)MADS::Palette
_rgb64Map (defined in MADS::Fader)MADS::Faderprotected
_rgbList (defined in MADS::Palette)MADS::Palette
_vm (defined in MADS::Fader)MADS::Faderprotected
closestColor(const byte *matchColor, const byte *refPalette, int paletteInc, int count) (defined in MADS::Palette)MADS::Palettestatic
fadeIn(byte palette[(256 *3)], byte destPalette[(256 *3)], int baseColor, int numColors, int baseGrey, int numGreys, int tickDelay, int steps)MADS::Fader
fadeOut(byte palette[(256 *3)], byte *paletteMap, int baseColor, int numColors, int baseGrey, int numGreys, int tickDelay, int steps)MADS::Fader
Fader(MADSEngine *vm)MADS::Fader
getFullPalette(byte palette[(256 *3)])MADS::Fader
grabPalette(byte *colors, uint start, uint num)MADS::Fader
initPalette()MADS::Palette
lock() (defined in MADS::Palette)MADS::Palette
Palette(MADSEngine *vm)MADS::Palette
palIndexFromRgb(byte r, byte g, byte b, byte *paletteData=nullptr)MADS::Palette
refreshSceneColors() (defined in MADS::Palette)MADS::Palette
resetGamePalette(int lowRange, int highRange)MADS::Palette
rgbMerge(byte r, byte g, byte b)MADS::Fader
rgbMerge(RGB6 &palEntry)MADS::Fader
setColorFlags(byte r, byte g, byte b) (defined in MADS::Palette)MADS::Palette
setColorValues(byte r, byte g, byte b) (defined in MADS::Palette)MADS::Palette
setEntry(byte palIndex, byte r, byte g, byte b)MADS::Palette
setFullPalette(byte palette[(256 *3)])MADS::Fader
setGradient(byte *palette, int start, int count, int rgbValue1, int rgbValue2)MADS::Palettestatic
setLowRange()MADS::Palette
setPalette(const byte *colors, uint start, uint num)MADS::Fader
setSystemPalette()MADS::Palette
unlock() (defined in MADS::Palette)MADS::Palette
~Palette()MADS::Paletteinlinevirtual