ScummVM API documentation
intro.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GNAP_INTRO_H
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#define GNAP_INTRO_H
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#include "gnap/debugger.h"
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#include "gnap/scenes/scenecore.h"
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namespace
Gnap
{
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class
GnapEngine;
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class
SceneIntro
:
public
Scene
{
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public
:
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SceneIntro
(
GnapEngine
*vm);
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~
SceneIntro
()
override
{}
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int
init()
override
;
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void
updateHotspots()
override
{}
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void
run()
override
;
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void
updateAnimations()
override
{}
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void
updateAnimationsCb()
override
{}
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};
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}
// End of namespace Gnap
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#endif // GNAP_INTRO_H
Gnap::SceneIntro
Definition:
intro.h:32
Gnap
Definition:
character.h:25
Gnap::GnapEngine
Definition:
gnap.h:222
Gnap::Scene
Definition:
scenecore.h:31
engines
gnap
scenes
intro.h
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