| _attackDurationCtr (defined in Xeen::Combat) | Xeen::Combat | |
| _attackMonsters (defined in Xeen::Combat) | Xeen::Combat | |
| _attackWeapon (defined in Xeen::Combat) | Xeen::Combat | |
| _attackWeaponId (defined in Xeen::Combat) | Xeen::Combat | |
| _charsBlocked (defined in Xeen::Combat) | Xeen::Combat | |
| _charsGone (defined in Xeen::Combat) | Xeen::Combat | |
| _combatMode (defined in Xeen::Combat) | Xeen::Combat | |
| _combatParty (defined in Xeen::Combat) | Xeen::Combat | |
| _combatTarget (defined in Xeen::Combat) | Xeen::Combat | |
| _damageType (defined in Xeen::Combat) | Xeen::Combat | |
| _dangerPresent (defined in Xeen::Combat) | Xeen::Combat | |
| _globalCombat (defined in Xeen::Combat) | Xeen::Combat | |
| _gmonHit (defined in Xeen::Combat) | Xeen::Combat | |
| _hitChanceBonus (defined in Xeen::Combat) | Xeen::Combat | |
| _itemFlag (defined in Xeen::Combat) | Xeen::Combat | |
| _missedShot (defined in Xeen::Combat) | Xeen::Combat | |
| _missVoc (defined in Xeen::Combat) | Xeen::Combat | |
| _monster2Attack (defined in Xeen::Combat) | Xeen::Combat | |
| _monsterDamage (defined in Xeen::Combat) | Xeen::Combat | |
| _monsterMap (defined in Xeen::Combat) | Xeen::Combat | |
| _monsterMoved (defined in Xeen::Combat) | Xeen::Combat | |
| _monstersAttacking (defined in Xeen::Combat) | Xeen::Combat | |
| _moveMonsters (defined in Xeen::Combat) | Xeen::Combat | |
| _oldCharacter (defined in Xeen::Combat) | Xeen::Combat | |
| _partyRan (defined in Xeen::Combat) | Xeen::Combat | |
| _pow (defined in Xeen::Combat) | Xeen::Combat | |
| _powSprites (defined in Xeen::Combat) | Xeen::Combat | |
| _rangeAttacking (defined in Xeen::Combat) | Xeen::Combat | |
| _rangeType (defined in Xeen::Combat) | Xeen::Combat | |
| _shootingRow (defined in Xeen::Combat) | Xeen::Combat | |
| _shootType (defined in Xeen::Combat) | Xeen::Combat | |
| _speedTable (defined in Xeen::Combat) | Xeen::Combat | |
| _weaponDamage (defined in Xeen::Combat) | Xeen::Combat | |
| _weaponDice (defined in Xeen::Combat) | Xeen::Combat | |
| _weaponDie (defined in Xeen::Combat) | Xeen::Combat | |
| _weaponElemMaterial (defined in Xeen::Combat) | Xeen::Combat | |
| _whosSpeed (defined in Xeen::Combat) | Xeen::Combat | |
| _whosTurn (defined in Xeen::Combat) | Xeen::Combat | |
| allHaveGone() const | Xeen::Combat | |
| areMonstersPresent() const | Xeen::Combat | |
| attack(Character &c, RangeType rangeType) | Xeen::Combat | |
| block() | Xeen::Combat | |
| canMonsterMove(const Common::Point &pt, int wallShift, int xDiff, int yDiff, int monsterId) | Xeen::Combat | |
| charsCantAct() const | Xeen::Combat | |
| clearAttackers() | Xeen::Combat | |
| clearBlocked() | Xeen::Combat | |
| clearShooting() | Xeen::Combat | |
| Combat(XeenEngine *vm) (defined in Xeen::Combat) | Xeen::Combat | |
| doCharDamage(Character &c, int charNum, int monsterDataIndex) | Xeen::Combat | |
| doMonsterTurn(int monsterId) | Xeen::Combat | |
| doMonsterTurn(int monsterId, int charNum) | Xeen::Combat | |
| endAttack() | Xeen::Combat | |
| getMonsterDescriptions() | Xeen::Combat | |
| giveCharDamage(int damage, DamageType attackType, int charIndex) | Xeen::Combat | |
| monsterOvercome() (defined in Xeen::Combat) | Xeen::Combat | |
| monstersAttack() | Xeen::Combat | |
| moveMonster(int monsterId, const Common::Point &moveDelta) | Xeen::Combat | |
| moveMonsters() | Xeen::Combat | |
| quickFight() | Xeen::Combat | |
| rangedAttack(PowType powNum) | Xeen::Combat | |
| reset() | Xeen::Combat | |
| run() | Xeen::Combat | |
| setSpeedTable() | Xeen::Combat | |
| setupCombatParty() | Xeen::Combat | |
| setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) (defined in Xeen::Combat) | Xeen::Combat | |
| shootRangedWeapon() | Xeen::Combat | |
| stopAttack(const Common::Point &diffPt) | Xeen::Combat | |