ScummVM API documentation
Xeen::Combat Member List

This is the complete list of members for Xeen::Combat, including all inherited members.

_attackDurationCtr (defined in Xeen::Combat)Xeen::Combat
_attackMonsters (defined in Xeen::Combat)Xeen::Combat
_attackWeapon (defined in Xeen::Combat)Xeen::Combat
_attackWeaponId (defined in Xeen::Combat)Xeen::Combat
_charsBlocked (defined in Xeen::Combat)Xeen::Combat
_charsGone (defined in Xeen::Combat)Xeen::Combat
_combatMode (defined in Xeen::Combat)Xeen::Combat
_combatParty (defined in Xeen::Combat)Xeen::Combat
_combatTarget (defined in Xeen::Combat)Xeen::Combat
_damageType (defined in Xeen::Combat)Xeen::Combat
_dangerPresent (defined in Xeen::Combat)Xeen::Combat
_globalCombat (defined in Xeen::Combat)Xeen::Combat
_gmonHit (defined in Xeen::Combat)Xeen::Combat
_hitChanceBonus (defined in Xeen::Combat)Xeen::Combat
_itemFlag (defined in Xeen::Combat)Xeen::Combat
_missedShot (defined in Xeen::Combat)Xeen::Combat
_missVoc (defined in Xeen::Combat)Xeen::Combat
_monster2Attack (defined in Xeen::Combat)Xeen::Combat
_monsterDamage (defined in Xeen::Combat)Xeen::Combat
_monsterMap (defined in Xeen::Combat)Xeen::Combat
_monsterMoved (defined in Xeen::Combat)Xeen::Combat
_monstersAttacking (defined in Xeen::Combat)Xeen::Combat
_moveMonsters (defined in Xeen::Combat)Xeen::Combat
_oldCharacter (defined in Xeen::Combat)Xeen::Combat
_partyRan (defined in Xeen::Combat)Xeen::Combat
_pow (defined in Xeen::Combat)Xeen::Combat
_powSprites (defined in Xeen::Combat)Xeen::Combat
_rangeAttacking (defined in Xeen::Combat)Xeen::Combat
_rangeType (defined in Xeen::Combat)Xeen::Combat
_shootingRow (defined in Xeen::Combat)Xeen::Combat
_shootType (defined in Xeen::Combat)Xeen::Combat
_speedTable (defined in Xeen::Combat)Xeen::Combat
_weaponDamage (defined in Xeen::Combat)Xeen::Combat
_weaponDice (defined in Xeen::Combat)Xeen::Combat
_weaponDie (defined in Xeen::Combat)Xeen::Combat
_weaponElemMaterial (defined in Xeen::Combat)Xeen::Combat
_whosSpeed (defined in Xeen::Combat)Xeen::Combat
_whosTurn (defined in Xeen::Combat)Xeen::Combat
allHaveGone() constXeen::Combat
areMonstersPresent() constXeen::Combat
attack(Character &c, RangeType rangeType)Xeen::Combat
block()Xeen::Combat
canMonsterMove(const Common::Point &pt, int wallShift, int xDiff, int yDiff, int monsterId)Xeen::Combat
charsCantAct() constXeen::Combat
clearAttackers()Xeen::Combat
clearBlocked()Xeen::Combat
clearShooting()Xeen::Combat
Combat(XeenEngine *vm) (defined in Xeen::Combat)Xeen::Combat
doCharDamage(Character &c, int charNum, int monsterDataIndex)Xeen::Combat
doMonsterTurn(int monsterId)Xeen::Combat
doMonsterTurn(int monsterId, int charNum)Xeen::Combat
endAttack()Xeen::Combat
getMonsterDescriptions()Xeen::Combat
giveCharDamage(int damage, DamageType attackType, int charIndex)Xeen::Combat
monsterOvercome() (defined in Xeen::Combat)Xeen::Combat
monstersAttack()Xeen::Combat
moveMonster(int monsterId, const Common::Point &moveDelta)Xeen::Combat
moveMonsters()Xeen::Combat
quickFight()Xeen::Combat
rangedAttack(PowType powNum)Xeen::Combat
reset()Xeen::Combat
run()Xeen::Combat
setSpeedTable()Xeen::Combat
setupCombatParty()Xeen::Combat
setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) (defined in Xeen::Combat)Xeen::Combat
shootRangedWeapon()Xeen::Combat
stopAttack(const Common::Point &diffPt)Xeen::Combat