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dimuse_groups.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #if !defined(SCUMM_IMUSE_DIGI_GROUPS_H) && defined(ENABLE_SCUMM_7_8)
23 #define SCUMM_IMUSE_DIGI_GROUPS_H
24 
25 #include "common/scummsys.h"
26 #include "common/mutex.h"
27 #include "common/serializer.h"
28 #include "common/textconsole.h"
29 #include "common/util.h"
30 #include "scumm/imuse_digi/dimuse_engine.h"
31 
32 namespace Scumm {
33 
34 class IMuseDigiGroupsHandler {
35 
36 private:
37  IMuseDigital *_engine;
38  int _effVols[DIMUSE_MAX_GROUPS] = {};
39  int _vols[DIMUSE_MAX_GROUPS] = {};
40 public:
41  IMuseDigiGroupsHandler(IMuseDigital *engine);
42  ~IMuseDigiGroupsHandler();
43  int init();
44  int setGroupVol(int id, int volume);
45  int getGroupVol(int id);
46 };
47 
48 } // End of namespace Scumm
49 #endif
Definition: actor.h:30