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faders.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  * Data structures used by the fader and flasher processes
21  */
22 
23 #ifndef TINSEL_FADERS_H // prevent multiple includes
24 #define TINSEL_FADERS_H
25 
26 #include "tinsel/dw.h" // for SCNHANDLE
27 #include "tinsel/tinsel.h"
28 
29 namespace Tinsel {
30 
34 // FIXME: There seems to be some confusion in Tinsel 2 whether this should be 9 or 6
35 #define COUNTOUT_COUNT 6
36 
37 /*----------------------------------------------------------------------*\
38 |* Fader Function Prototypes *|
39 \*----------------------------------------------------------------------*/
40 
41 void FadeOutMedium();
42 void FadeOutFast();
43 void FadeInMedium();
44 void FadeInFast();
45 void PokeInTagColor();
46 
47 } // End of namespace Tinsel
48 
49 #endif // TINSEL_FADERS_H
Definition: actors.h:36