ScummVM API documentation
faders.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * Data structures used by the fader and flasher processes
21 */
22
23#ifndef TINSEL_FADERS_H // prevent multiple includes
24#define TINSEL_FADERS_H
25
26#include "tinsel/dw.h" // for SCNHANDLE
27#include "tinsel/tinsel.h"
28
29namespace Tinsel {
30
34// FIXME: There seems to be some confusion in Tinsel 2 whether this should be 9 or 6
35#define COUNTOUT_COUNT 6
36
37/*----------------------------------------------------------------------*\
38|* Fader Function Prototypes *|
39\*----------------------------------------------------------------------*/
40
41void FadeOutMedium();
42void FadeOutFast();
43void FadeInMedium();
44void FadeInFast();
45void PokeInTagColor();
46
47} // End of namespace Tinsel
48
49#endif // TINSEL_FADERS_H
Definition: actors.h:36