ScummVM API documentation
Sword25::Sword25Engine Member List
This is the complete list of members for
Sword25::Sword25Engine
, including all inherited members.
_eventMan
Engine
protected
_gameDescription
(defined in
Sword25::Sword25Engine
)
Sword25::Sword25Engine
_mainMenuDialog
Engine
protected
_mixer
Engine
_saveFileMan
Engine
protected
_system
Engine
_targetName
Engine
protected
_timer
Engine
protected
applyGameSettings
()
Engine
inline
virtual
canLoadGameStateCurrently
(Common::U32String *msg=nullptr)
Engine
virtual
canSaveAutosaveCurrently
()
Engine
inline
virtual
canSaveGameStateCurrently
(Common::U32String *msg=nullptr)
Engine
virtual
defaultSyncSoundSettings
()
Engine
protected
Engine
(OSystem *syst)
Engine
EngineFeature
enum name
Engine
errorString
(const char *buf_input, char *buf_output, int buf_output_size)
Engine
virtual
errorUnsupportedGame
(Common::String extraMsg)
Engine
static
existExtractedCDAudioFiles
(uint track=1)
Engine
flipMute
()
Engine
virtual
getAutosaveSlot
() const
Engine
inline
virtual
getDebugger
() final
Engine
inline
virtual
getEventManager
()
Engine
inline
getGameFlags
() const (defined in
Sword25::Sword25Engine
)
Sword25::Sword25Engine
getMetaEngine
() const
Engine
inline
getOrCreateDebugger
()
Engine
getSaveFileManager
()
Engine
inline
getSaveStateName
(int slot) const
Engine
inline
virtual
getTimerManager
()
Engine
inline
getTotalPlayTime
() const
Engine
handleAutoSave
()
Engine
hasFeature
(EngineFeature f) const override
Sword25::Sword25Engine
protected
virtual
initializePath
(const Common::FSNode &gamePath)
Engine
virtual
isDataAndCDAudioReadFromSameCD
()
Engine
isPaused
() const
Engine
inline
kSupportsArbitraryResolutions
enum value
Engine
kSupportsChangingOptionsDuringRuntime
enum value
Engine
kSupportsHelp
enum value
Engine
kSupportsLoadingDuringRuntime
enum value
Engine
kSupportsQuitDialogOverride
enum value
Engine
kSupportsReturnToLauncher
enum value
Engine
kSupportsSavingDuringRuntime
enum value
Engine
kSupportsSubtitleOptions
enum value
Engine
loadGameDialog
()
Engine
loadGameState
(int slot)
Engine
virtual
loadGameStream
(Common::SeekableReadStream *stream)
Engine
virtual
openMainMenuDialog
()
Engine
pauseEngine
()
Engine
pauseEngineIntern
(bool pause)
Engine
protected
virtual
quitGame
()
Engine
static
run
() override
Sword25::Sword25Engine
protected
virtual
runDialog
(GUI::Dialog &dialog)
Engine
protected
virtual
saveAutosaveIfEnabled
()
Engine
saveGameDialog
()
Engine
saveGameState
(int slot, const Common::String &desc, bool isAutosave=false)
Engine
virtual
saveGameStream
(Common::WriteStream *stream, bool isAutosave=false)
Engine
virtual
setDebugger
(GUI::Debugger *debugger)
Engine
inline
setGameToLoadSlot
(int slot)
Engine
setMetaEngine
(MetaEngine *metaEngine)
Engine
inline
setTotalPlayTime
(uint32 time=0)
Engine
shouldQuit
()
Engine
static
shutdown
() (defined in
Sword25::Sword25Engine
)
Sword25::Sword25Engine
protected
Sword25Engine
(OSystem *syst, const ADGameDescription *gameDesc) (defined in
Sword25::Sword25Engine
)
Sword25::Sword25Engine
syncSoundSettings
()
Engine
virtual
warnMissingExtractedCDAudio
()
Engine
warnUserAboutUnsupportedGame
(Common::String msg=Common::String())
Engine
static
~Engine
()
Engine
virtual
~Sword25Engine
() override (defined in
Sword25::Sword25Engine
)
Sword25::Sword25Engine
Generated on Sat Aug 31 2024 09:29:47 for ScummVM API documentation by
1.8.13