ScummVM API documentation
chapters.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_CHAPTERS_H
23#define BLADERUNNER_CHAPTERS_H
24
25namespace BladeRunner {
26
27class BladeRunnerEngine;
28
29class Chapters {
31
32 int _chapter;
33 int _resourceIds[6];
34 bool _hasOpenResources;
35
36public:
38 _vm = vm;
39 _chapter = 0;
40
41 _resourceIds[0] = 1;
42 _resourceIds[1] = 1;
43 _resourceIds[2] = 2;
44 _resourceIds[3] = 2;
45 _resourceIds[4] = 3;
46 _resourceIds[5] = 4;
47
48 _hasOpenResources = false;
49 }
50
51 bool enterChapter(int chapter);
52 void closeResources();
53
54 bool hasOpenResources() { return _hasOpenResources; }
55 int currentResourceId() { return _chapter ? _resourceIds[_chapter] : -1; }
56};
57
58} // End of namespace BladeRunner
59
60#endif
Definition: bladerunner.h:113
Definition: chapters.h:29