ScummVM API documentation
spell_casting.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
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20 */
21
22#ifndef MM1_GAME_SPELL_CASTING_H
23#define MM1_GAME_SPELL_CASTING_H
24
25#include "mm/mm1/data/character.h"
26
27namespace MM {
28namespace MM1 {
29namespace Game {
30
31enum SpellState {
32 SS_OK, SS_NOT_ENOUGH_SP, SS_NOT_ENOUGH_GEMS,
33 SS_COMBAT_ONLY, SS_NONCOMBAT_ONLY, SS_DOESNT_WORK,
34 SS_OUTDOORS_ONLY
35};
36
41protected:
42 int _spellIndex = 0;
43 int _requiredSp = 0, _requiredGems = 0;
44 SpellState _spellState = SS_OK;
45
49 bool isInCombat() const;
50
51public:
55 void setSpell(const Character *chr, int lvl, int num);
56
60 static int getSpellIndex(const Character *chr, int lvl, int num);
61
65 static void getSpellLevelNum(int spellIndex, int &lvl, int &num);
66
70 void setSpell(int spellIndex, int requiredSp, int requiredGems);
71
75 bool hasCharTarget() const;
76
81 bool canCast() const {
82 return _spellState == SS_OK;
83 }
84
88 bool isMagicAllowed() const;
89
93 SpellState getSpellState() const {
94 return _spellState;
95 }
96
101
106};
107
108} // namespace Game
109} // namespace MM1
110} // namespace MM
111
112#endif
Definition: str.h:59
Definition: spell_casting.h:40
Common::String getSpellError() const
static int getSpellIndex(const Character *chr, int lvl, int num)
static void getSpellLevelNum(int spellIndex, int &lvl, int &num)
static Common::String spellResultMessage(const Common::String &msg)
bool canCast() const
Definition: spell_casting.h:81
void setSpell(const Character *chr, int lvl, int num)
void setSpell(int spellIndex, int requiredSp, int requiredGems)
SpellState getSpellState() const
Definition: spell_casting.h:93
Definition: detection.h:27
Definition: character.h:432