ScummVM API documentation
spell_casting.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_GAME_SPELL_CASTING_H
23 #define MM1_GAME_SPELL_CASTING_H
24 
25 #include "mm/mm1/data/character.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Game {
30 
31 enum SpellState {
32  SS_OK, SS_NOT_ENOUGH_SP, SS_NOT_ENOUGH_GEMS,
33  SS_COMBAT_ONLY, SS_NONCOMBAT_ONLY, SS_DOESNT_WORK,
34  SS_OUTDOORS_ONLY
35 };
36 
40 class SpellCasting {
41 protected:
42  int _spellIndex = 0;
43  int _requiredSp = 0, _requiredGems = 0;
44  SpellState _spellState = SS_OK;
45 
49  bool isInCombat() const;
50 
51 public:
55  void setSpell(const Character *chr, int lvl, int num);
56 
60  static int getSpellIndex(const Character *chr, int lvl, int num);
61 
65  static void getSpellLevelNum(int spellIndex, int &lvl, int &num);
66 
70  void setSpell(int spellIndex, int requiredSp, int requiredGems);
71 
75  bool hasCharTarget() const;
76 
81  bool canCast() const {
82  return _spellState == SS_OK;
83  }
84 
88  bool isMagicAllowed() const;
89 
93  SpellState getSpellState() const {
94  return _spellState;
95  }
96 
101 };
102 
103 } // namespace Game
104 } // namespace MM1
105 } // namespace MM
106 
107 #endif
Definition: str.h:59
Common::String getSpellError() const
void setSpell(const Character *chr, int lvl, int num)
bool canCast() const
Definition: spell_casting.h:81
static void getSpellLevelNum(int spellIndex, int &lvl, int &num)
Definition: spell_casting.h:40
Definition: detection.h:27
Definition: character.h:432
SpellState getSpellState() const
Definition: spell_casting.h:93
static int getSpellIndex(const Character *chr, int lvl, int num)