| _activeEnhancements (defined in Engine) | Engine | protected |
| _activeZone (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _balloonMan (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _callableNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _char (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _characterName1 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _characterVoiceID (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _cmdExec (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _commentZone (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _currentLocationIndex (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _dialogueFont (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _dialogueMan (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _disk (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _eventMan | Engine | protected |
| _gameType (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _gfx (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _globalFlagsNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _input (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _introFont (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _inventory (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _inventoryRenderer (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _labelFont (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _localFlagNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _localFlags (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _location (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _locationNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _mainMenuDialog | Engine | protected |
| _menuFont (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _menuHelper (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _mixer | Engine | |
| _newLocationName (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _numLocations (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _objects (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _objectsNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _programExec (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _rnd (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _saveFileMan | Engine | protected |
| _saveLoad (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _screenHeight (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _screenSize (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _screenWidth (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _soundMan (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| _system | Engine | |
| _targetName | Engine | protected |
| _timer | Engine | protected |
| _zoneTrap (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| addInventoryItem(ItemName item) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| addInventoryItem(ItemName item, uint32 value) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| allocateLocationSlot(const char *name) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| applyGameSettings() | Engine | inlinevirtual |
| beep() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| callFunction(uint index, void *parm)=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| canLoadGameStateCurrently(Common::U32String *msg=nullptr) | Engine | virtual |
| canSaveAutosaveCurrently() | Engine | inlinevirtual |
| canSaveGameStateCurrently(Common::U32String *msg=nullptr) | Engine | virtual |
| changeCharacter(const char *name)=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| changeLocation()=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| checkZoneBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| checkZoneType(ZonePtr z, uint32 type) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| cleanupGame()=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| cleanupGui() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| clearLocationFlags(uint32 flags) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| closeInventory() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| createDialogueManager(ZonePtr z)=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| defaultSyncSoundSettings() | Engine | protected |
| destroyDialogueManager() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| detectGame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| dirCanBeGameAddOn(const Common::FSDirectory &dir) const | Engine | virtual |
| dirMustBeGameAddOn(const Common::FSDirectory &dir) const | Engine | virtual |
| doLocationEnterTransition() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| drawAnimation(AnimationPtr anim) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| drawZone(ZonePtr zone) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| dropItem(uint16 v) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| Engine(OSystem *syst) | Engine | |
| EngineFeature enum name | Engine | |
| enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
| enterCommentMode(ZonePtr z) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| enterDialogueMode(ZonePtr z) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| errorAddingAddOnWithoutBaseGame(Common::String addOnName, Common::String gameId) | Engine | static |
| errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
| errorUnsupportedGame(Common::String extraMsg) | Engine | static |
| existExtractedCDAudioFiles(uint track=1) | Engine | |
| exitCommentMode() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| exitDialogueMode() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| finalizeLocationParsing() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| flipMute() | Engine | virtual |
| gameTypeHasAddOns() const | Engine | virtual |
| getAutosaveSlot() const | Engine | inlinevirtual |
| getDebugger() final | Engine | inlinevirtual |
| getEventManager() | Engine | inline |
| getFeatures() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getGameType() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getHoverInventoryItem(int16 x, int16 y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getInternLanguage() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getInventoryItem(int16 pos) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getInventoryItemIndex(int16 pos) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getLanguage() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getLocationFlags() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getMetaEngine() const | Engine | inline |
| getOrCreateDebugger() | Engine | |
| getPlatform() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| getSaveFileManager() | Engine | inline |
| getSaveStateName(int slot) const | Engine | inlinevirtual |
| getTimerManager() | Engine | inline |
| getTotalPlayTime() const | Engine | |
| go()=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| handleAutoSave() | Engine | |
| hasFeature(EngineFeature f) const override | Parallaction::Parallaction | virtual |
| highlightInventoryItem(ItemPosition pos) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| hitZone(uint32 type, uint16 x, uint16 y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| init() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | virtual |
| initializePath(const Common::FSNode &gamePath) | Engine | virtual |
| isDataAndCDAudioReadFromSameCD() | Engine | |
| isItemInInventory(int32 v) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| isPaused() const | Engine | inline |
| kSupportsArbitraryResolutions enum value | Engine | |
| kSupportsChangingOptionsDuringRuntime enum value | Engine | |
| kSupportsHelp enum value | Engine | |
| kSupportsLoadingDuringRuntime enum value | Engine | |
| kSupportsQuitDialogOverride enum value | Engine | |
| kSupportsReturnToLauncher enum value | Engine | |
| kSupportsSavingDuringRuntime enum value | Engine | |
| kSupportsSubtitleOptions enum value | Engine | |
| loadGameDialog() | Engine | |
| loadGameState(int slot) | Engine | virtual |
| loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
| openInventory() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| openMainMenuDialog() | Engine | |
| Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gameDesc) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| parseLocation(const char *name)=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| pauseEngine() | Engine | |
| pauseEngineIntern(bool pause) override | Parallaction::Parallaction | virtual |
| pauseJobs() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| pickupItem(ZonePtr z) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| processGameEvent(int event)=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| quitGame() | Engine | static |
| resumeJobs() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| run() override | Parallaction::Parallaction | inlinevirtual |
| runCommentFrame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
| runDialogueFrame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| runGame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| runGameFrame(int event) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| runGuiFrame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| runPendingZones()=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| runZone(ZonePtr z) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| saveAutosaveIfEnabled() | Engine | |
| saveGameDialog() | Engine | |
| saveGameState(int slot, const Common::String &desc, bool isAutosave=false) | Engine | virtual |
| saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
| sayText(const Common::String &text, Common::TextToSpeechManager::Action action) const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| scheduleLocationSwitch(const char *location) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| scheduleWalk(int16 x, int16 y, bool fromUser)=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| setDebugger(GUI::Debugger *debugger) | Engine | inline |
| setGameToLoadSlot(int slot) | Engine | |
| setInternLanguage(uint id) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| setLocationFlags(uint32 flags) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
| setTotalPlayTime(uint32 time=0) | Engine | |
| setTTSVoice(int id) const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| shouldQuit() | Engine | static |
| showLocationComment(const Common::String &text, bool end) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| showSlide(const char *name, int x=0, int y=0) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| showZone(ZonePtr z, bool visible) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| stopTextToSpeech() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| syncSoundSettings() | Engine | virtual |
| toggleLocationFlags(uint32 flags) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| updateAddOns(const MetaEngine *metaEngine) const | Engine | |
| updateDoor(ZonePtr z, bool close) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
| updateView() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| updateWalkers()=0 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | pure virtual |
| updateZones() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
| warnMissingExtractedCDAudio() | Engine | |
| warnUserAboutUnsupportedAddOn(Common::String addOnName) | Engine | static |
| warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
| ~Engine() | Engine | virtual |
| ~Parallaction() override (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |