ScummVM API documentation
aura.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA4_GAME_AURA_H
23 #define ULTIMA4_GAME_AURA_H
24 
25 #include "ultima/ultima4/core/observable.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
33 class Aura : public Observable<Aura *> {
34 public:
35  enum Type {
36  NONE,
37  HORN,
38  JINX,
39  NEGATE,
40  PROTECTION,
41  QUICKNESS
42  };
43 
44  Aura();
45 
46  int getDuration() const {
47  return _duration;
48  }
49  Aura::Type getType() const {
50  return _type;
51  }
52  bool isActive() const {
53  return _duration > 0;
54  }
55 
56  void setDuration(int d);
57  void set(Type = NONE, int d = 0);
58  void setType(Type t);
59 
60  bool operator==(const Type &t) const {
61  return _type == t;
62  }
63  bool operator!=(const Type &t) const {
64  return !operator==(t);
65  }
66 
67  void passTurn();
68 
69 private:
70  Type _type;
71  int _duration;
72 };
73 
74 } // End of namespace Ultima4
75 } // End of namespace Ultima
76 
77 #endif
Definition: detection.h:27
Definition: aura.h:33
Definition: observable.h:45