ScummVM API documentation
aura.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_GAME_AURA_H
23#define ULTIMA4_GAME_AURA_H
24
25#include "ultima/ultima4/core/observable.h"
26
27namespace Ultima {
28namespace Ultima4 {
29
33class Aura : public Observable<Aura *> {
34public:
35 enum Type {
36 NONE,
37 HORN,
38 JINX,
39 NEGATE,
40 PROTECTION,
41 QUICKNESS
42 };
43
44 Aura();
45
46 int getDuration() const {
47 return _duration;
48 }
49 Aura::Type getType() const {
50 return _type;
51 }
52 bool isActive() const {
53 return _duration > 0;
54 }
55
56 void setDuration(int d);
57 void set(Type = NONE, int d = 0);
58 void setType(Type t);
59
60 bool operator==(const Type &t) const {
61 return _type == t;
62 }
63 bool operator!=(const Type &t) const {
64 return !operator==(t);
65 }
66
67 void passTurn();
68
69private:
70 Type _type;
71 int _duration;
72};
73
74} // End of namespace Ultima4
75} // End of namespace Ultima
76
77#endif
Definition: aura.h:33
Definition: observable.h:45