ScummVM API documentation
audio_channel.h
1/* ScummVM - Graphic Adventure Engine
2 *
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5 * file distributed with this source distribution.
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21
22#ifndef ULTIMA8_AUDIO_AUDIOCHANNEL_H
23#define ULTIMA8_AUDIO_AUDIOCHANNEL_H
24
25#include "audio/mixer.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
30class AudioSample;
31
33private:
34 Audio::SoundHandle _soundHandle;
35 Audio::Mixer *_mixer;
36 int _priority;
37
38public:
39 AudioChannel(Audio::Mixer *mixer, uint32 sampleRate, bool stereo);
40 ~AudioChannel(void);
41
42 void stop();
43
44 void playSample(AudioSample *sample, int loop, int priority,
45 bool isSpeech, uint32 pitchShift, byte volume, int8 balance);
46
47 bool isPlaying();
48
49 void setVolume(byte volume, int8 balance) {
50 _mixer->setChannelVolume(_soundHandle, volume);
51 _mixer->setChannelBalance(_soundHandle, balance);
52 }
53
54 void setPriority(int priority) {
55 _priority = priority;
56 }
57 int getPriority() const {
58 return _priority;
59 }
60
61 void setPaused(bool paused);
62};
63
64} // End of namespace Ultima8
65} // End of namespace Ultima
66
67#endif
Definition: mixer.h:70
virtual void setChannelBalance(SoundHandle handle, int8 balance)=0
virtual void setChannelVolume(SoundHandle handle, byte volume)=0
Definition: mixer.h:49
Definition: audio_channel.h:32
Definition: audio_sample.h:34