22 #ifndef ULTIMA8_AUDIO_AUDIOCHANNEL_H 23 #define ULTIMA8_AUDIO_AUDIOCHANNEL_H 25 #include "audio/mixer.h" 44 void playSample(
AudioSample *sample,
int loop,
int priority,
45 bool isSpeech, uint32 pitchShift, byte volume, int8 balance);
49 void setVolume(byte volume, int8 balance) {
54 void setPriority(
int priority) {
57 int getPriority()
const {
61 void setPaused(
bool paused);
virtual void setChannelBalance(SoundHandle handle, int8 balance)=0
Definition: detection.h:27
virtual void setChannelVolume(SoundHandle handle, byte volume)=0
Definition: audio_channel.h:32
Definition: audio_sample.h:32