ScummVM API documentation
game_sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_GAME_SOUND_H
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#define TETRAEDGE_GAME_GAME_SOUND_H
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#include "common/str.h"
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#include "tetraedge/te/te_music.h"
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namespace
Tetraedge {
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class
GameSound
:
public
TeMusic
{
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public
:
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GameSound
();
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bool
onSoundStopped();
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const
Common::String
&name()
const
{
return
_name; }
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void
setName(
const
Common::String
&val) { _name = val; }
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private
:
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Common::String
_name;
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};
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}
// end namespace Tetraedge
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#endif
// TETRAEDGE_GAME_GAME_SOUND_H
Common::String
Definition:
str.h:59
Tetraedge::GameSound
Definition:
game_sound.h:30
Tetraedge::TeMusic
Definition:
te_music.h:36
engines
tetraedge
game
game_sound.h
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