ScummVM API documentation
game_sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_GAME_SOUND_H
23 #define TETRAEDGE_GAME_GAME_SOUND_H
24 
25 #include "common/str.h"
26 #include "tetraedge/te/te_music.h"
27 
28 namespace Tetraedge {
29 
30 class GameSound : public TeMusic {
31 public:
32  GameSound();
33 
34  bool onSoundStopped();
35  const Common::String &name() const { return _name; }
36  void setName(const Common::String &val) { _name = val; }
37 
38 private:
39  Common::String _name;
40 
41 };
42 
43 } // end namespace Tetraedge
44 
45 #endif // TETRAEDGE_GAME_GAME_SOUND_H
Definition: game_sound.h:30
Definition: str.h:59
Definition: detection.h:27
Definition: te_music.h:35