ScummVM API documentation
resource_cache.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20  */
21 
22 #ifndef RESOURCE_CACHE_H
23 #define RESOURCE_CACHE_H
24 
25 #include "common/array.h"
26 #include "common/stream.h"
27 
28 namespace Mohawk {
29 
31 public:
32  ResourceCache();
33  ~ResourceCache();
34 
35  bool enabled;
36 
37  void clear();
38  void add(uint32 tag, uint16 id, Common::SeekableReadStream *data);
39 
40  // Returns NULL if not found
41  Common::SeekableReadStream *search(uint32 tag, uint16 id);
42 
43 private:
44  struct DataObject {
45  uint32 tag;
46  uint16 id;
48  };
49 
51 };
52 
53 } // End of namespace Mohawk
54 
55 #endif
Definition: stream.h:745
Definition: resource_cache.h:30
Definition: bitmap.h:32