ScummVM API documentation
map42.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP42_H
23 #define MM1_MAPS_MAP42_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map42 : public Map {
32  typedef void (Map42:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special08();
43  void special09();
44  void special10();
45  void special11();
46  void special12();
47  void special13();
48  void special14();
49  void special15();
50  void special17();
51 
52  const SpecialFn SPECIAL_FN[25] = {
53  &Map42::special00,
54  &Map42::special01,
55  &Map42::special02,
56  &Map42::special03,
57  &Map42::special04,
58  &Map42::special05,
59  &Map42::special06,
60  &Map42::special07,
61  &Map42::special08,
62  &Map42::special09,
63  &Map42::special10,
64  &Map42::special11,
65  &Map42::special12,
66  &Map42::special13,
67  &Map42::special14,
68  &Map42::special15,
69  &Map42::special15,
70  &Map42::special17,
71  &Map42::special17,
72  &Map42::special03,
73  &Map42::special03,
74  &Map42::special03,
75  &Map42::special04,
76  &Map42::special04,
77  &Map42::special04
78  };
79 public:
80  Map42() : Map(42, "enf2", 0x704, 3, "Minotaur Stronghold 1") {}
81 
85  void special() override;
86 
90  void dogSuccess();
91 
95  void dogDesecrate();
96 };
97 
98 } // namespace Maps
99 } // namespace MM1
100 } // namespace MM
101 
102 #endif
void special() override
Definition: map42.h:31
Definition: map.h:97
Definition: detection.h:27