ScummVM API documentation
help.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HELP_H
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#define SCUMM_HELP_H
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/platform.h"
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namespace
Scumm
{
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#define HELP_NUM_LINES 15
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class
ScummHelp
{
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protected
:
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typedef
Common::String
String
;
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typedef
Common::U32String
U32String
;
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public
:
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static
int
numPages(byte gameId);
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static
void
updateStrings(byte gameId, byte version,
Common::Platform
platform,
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int
page, U32String &title, U32String *&key, U32String *&dsc);
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};
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}
// End of namespace Scumm
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#endif
Scumm::ScummHelp
Definition:
help.h:33
Common::String
Definition:
str.h:59
Common::U32String
Definition:
ustr.h:57
Scumm
Definition:
actor.h:30
Common::Platform
Platform
Definition:
platform.h:46
engines
scumm
help.h
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