ScummVM API documentation
help.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_HELP_H
23 #define SCUMM_HELP_H
24 
25 #include "common/str.h"
26 #include "common/ustr.h"
27 #include "common/platform.h"
28 
29 namespace Scumm {
30 
31 #define HELP_NUM_LINES 15
32 
33 class ScummHelp {
34 protected:
35  typedef Common::String String;
37 
38 public:
39  static int numPages(byte gameId);
40  static void updateStrings(byte gameId, byte version, Common::Platform platform,
41  int page, U32String &title, U32String *&key, U32String *&dsc);
42 };
43 
44 } // End of namespace Scumm
45 
46 #endif
Definition: help.h:33
Definition: str.h:59
Definition: ustr.h:57
Definition: actor.h:30
Platform
Definition: platform.h:46