ScummVM API documentation
fonttext.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef SLUDGE_FONTTEXT_H
22 #define SLUDGE_FONTTEXT_H
23 
24 #include "common/hashmap.h"
25 #include "common/ustr.h"
26 
27 #include "sludge/sprites.h"
28 
29 namespace Common {
30 class SeekableReadStream;
31 class WriteStream;
32 }
33 
34 namespace Sludge {
35 
36 struct SpriteBank;
37 class SpritePalette;
38 
39 class TextManager {
40 public:
41  TextManager();
42  virtual ~TextManager();
43 
44  void init();
45  void kill();
46 
47  int stringWidth(const Common::String &theText);
48  int stringLength(const Common::String &theText);
49 
50  bool loadFont(int filenum, const Common::String &charOrder, int);
51  void pasteString(const Common::String &theText, int, int, SpritePalette &);
52  void pasteStringToBackdrop(const Common::String &theText, int xOff, int y);
53  void burnStringToBackdrop(const Common::String &theText, int xOff, int y);
54  bool isInFont(const Common::String &theText);
55 
56  // setter & getter
57  void setFontSpace(int fontSpace) { _fontSpace = fontSpace; }
58  int getFontHeight() const { return _fontHeight; }
59  void setPasterColor(byte r, byte g, byte b) { _pastePalette.setColor(r, g, b); }
60 
61  // load & save
62  void saveFont(Common::WriteStream *stream);
63  void loadFont(int ssgVersion, Common::SeekableReadStream *stream);
64 
65 private:
66  SpriteBank _theFont;
67  int _fontHeight, _numFontColours, _loadedFontNum;
68  Common::U32String _fontOrder;
69  int16 _fontSpace;
70  SpritePalette _pastePalette;
71 
73 
74  inline uint32 fontInTable(uint32 x) { return _fontTable[x]; }
75 
76 };
77 
78 } // End of namespace Sludge
79 
80 #endif
Definition: str.h:59
Definition: stream.h:77
Definition: sprites.h:78
Definition: stream.h:745
Definition: sprites.h:34
Definition: fonttext.h:39
Definition: ustr.h:57
Definition: builtin.h:27
Definition: algorithm.h:29