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dimuse_internalmixer.h
1 /* ScummVM - Graphic Adventure Engine
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #if !defined(SCUMM_IMUSE_DIGI_MIXER_H) && defined(ENABLE_SCUMM_7_8)
23 #define SCUMM_IMUSE_DIGI_MIXER_H
24 
25 #include "common/scummsys.h"
26 #include "common/mutex.h"
27 #include "common/serializer.h"
28 #include "common/textconsole.h"
29 #include "common/util.h"
30 
31 #include "scumm/imuse_digi/dimuse_engine.h"
32 #include "scumm/music.h"
33 #include "scumm/sound.h"
34 #include "audio/mixer.h"
35 #include "audio/audiostream.h"
36 
37 namespace Audio {
38 class AudioStream;
39 class Mixer;
40 class QueuingAudioStream;
41 }
42 
43 namespace Scumm {
44 
45 class IMuseDigiInternalMixer {
46 
47 private:
48  int32 *_amp8Table = nullptr;
49  int32 *_amp12Table = nullptr;
50  int32 *_softLMID = nullptr;
51  int32 *_softLTable = nullptr;
52 
53  uint8 *_mixBuf = nullptr;
54 
55  Audio::Mixer *_mixer;
56  Audio::SoundHandle _channelHandle;
57  int _mixBufSize = 0;
58  int _radioChatter = 0;
59  int _outWordSize = 0;
60  int _outChannelCount = 0;
61  int _sampleRate = 0;
62  int _stereoReverseFlag = 0;
63  bool _isEarlyDiMUSE = false;
64  bool _lowLatencyMode = false;
65 
66  void mixBits8Mono(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable, bool ftIs11025Hz);
67  void mixBits12Mono(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable);
68  void mixBits16Mono(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable);
69 
70  void mixBits8ConvertToMono(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable);
71  void mixBits12ConvertToMono(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable);
72  void mixBits16ConvertToMono(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable);
73 
74  void mixBits8ConvertToStereo(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *leftAmpTable, int32 *rightAmpTable, bool ftIs11025Hz);
75  void mixBits12ConvertToStereo(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *leftAmpTable, int32 *rightAmpTable);
76  void mixBits16ConvertToStereo(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *leftAmpTable, int32 *rightAmpTable);
77 
78  void mixBits8Stereo(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable);
79  void mixBits12Stereo(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable);
80  void mixBits16Stereo(uint8 *srcBuf, int32 inFrameCount, int feedSize, int32 mixBufStartIndex, int32 *ampTable);
81 
82 public:
83  IMuseDigiInternalMixer(Audio::Mixer *mixer, int sampleRate, bool isEarlyDiMUSE, bool lowLatencyMode = false);
84  ~IMuseDigiInternalMixer();
85  int init(int bytesPerSample, int numChannels, uint8 *mixBuf, int mixBufSize, int sizeSampleKB, int mixChannelsNum);
86  void setRadioChatter();
87  void clearRadioChatter();
88  int clearMixerBuffer();
89 
90  void mix(uint8 *srcBuf, int32 inFrameCount, int wordSize, int channelCount, int feedSize, int32 mixBufStartIndex, int volume, int pan, bool ftIs11025Hz);
91  int loop(uint8 **destBuffer, int len);
93 
94  // For low latency audio
95  void setCurrentMixerBuffer(uint8 *newBuf);
96  void endStream(int idx);
97  Audio::QueuingAudioStream *getStream(int idx);
98 
99  Audio::QueuingAudioStream *_separateStreams[DIMUSE_MAX_TRACKS];
100  Audio::SoundHandle _separateChannelHandles[DIMUSE_MAX_TRACKS];
101 };
102 
103 } // End of namespace Scumm
104 
105 #endif
Definition: mixer.h:49
Definition: mixer.h:59
Definition: audiostream.h:370
Definition: actor.h:30
Definition: system.h:38