ScummVM API documentation
global_screen.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_GLOBALSCREEN_H
23#define AGS_ENGINE_AC_GLOBALSCREEN_H
24
25namespace AGS3 {
26
27void FlipScreen(int amount);
28void ShakeScreen(int severe);
29void ShakeScreenBackground(int delay, int amount, int length);
30void TintScreen(int red, int grn, int blu);
31void SetScreenTransition(int newtrans);
32void SetNextScreenTransition(int newtrans);
33void SetFadeColor(int red, int green, int blue);
34void FadeIn(int sppd);
35void FadeOut(int sppd);
36
37} // namespace AGS3
38
39#endif