ScummVM API documentation
System.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_SYSTEM_H
29#define HPL_SYSTEM_H
30
31namespace hpl {
32
33class LowLevelSystem;
34class cLogicTimer;
35
36class cSystem {
37public:
38 cSystem(LowLevelSystem *apLowLevelSystem);
39 ~cSystem();
40
41 LowLevelSystem *GetLowLevel();
42
48 cLogicTimer *CreateLogicTimer(unsigned int alUpdatesPerSec);
49
50private:
51 LowLevelSystem *mpLowLevelSystem;
52};
53
54} // namespace hpl
55
56#endif // HPL_SYSTEM_H
Definition: low_level_system.h:95
Definition: LogicTimer.h:35
Definition: System.h:36
cLogicTimer * CreateLogicTimer(unsigned int alUpdatesPerSec)