ScummVM API documentation
System.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_SYSTEM_H
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#define HPL_SYSTEM_H
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namespace
hpl
{
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class
LowLevelSystem;
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class
cLogicTimer;
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class
cSystem
{
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public
:
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cSystem
(
LowLevelSystem
*apLowLevelSystem);
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~
cSystem
();
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LowLevelSystem
*GetLowLevel();
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cLogicTimer
*
CreateLogicTimer
(
unsigned
int
alUpdatesPerSec);
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private
:
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LowLevelSystem
*mpLowLevelSystem;
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};
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}
// namespace hpl
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#endif // HPL_SYSTEM_H
hpl
Definition:
AI.h:36
hpl::cSystem::CreateLogicTimer
cLogicTimer * CreateLogicTimer(unsigned int alUpdatesPerSec)
hpl::cLogicTimer
Definition:
LogicTimer.h:35
hpl::LowLevelSystem
Definition:
low_level_system.h:95
hpl::cSystem
Definition:
System.h:36
engines
hpl1
engine
system
System.h
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