ScummVM API documentation
decompiler.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Heavily based on code by jdieguez
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#ifndef PRIVATE_DECOMPILER_H
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#define PRIVATE_DECOMPILER_H
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#include "common/array.h"
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#include "common/debug.h"
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#include "common/str.h"
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namespace
Private
{
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class
Decompiler
{
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public
:
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Decompiler
(
char
*buf, uint32 fileSize,
bool
mac =
false
);
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Common::String
getResult()
const
;
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private
:
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void
decompile(
Common::Array<byte>
&buffer,
bool
mac);
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Common::String
_result;
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};
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}
// namespace Private
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#endif
Common::String
Definition:
str.h:59
Common::Array< byte >
Private::Decompiler
Definition:
decompiler.h:32
Private
Definition:
decompiler.h:30
engines
private
decompiler.h
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