ScummVM API documentation
audio.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_AUDIO_H
23 #define MADS_AUDIO_H
24 
25 #include "mads/resources.h"
26 
27 #include "common/array.h"
28 #include "audio/mixer.h"
29 
30 namespace MADS {
31 
32 struct DSREntry {
33  int16 frequency;
34  int channels;
35  int32 compSize;
36  int32 uncompSize;
37  int32 offset;
38 };
39 
40 class AudioPlayer {
41 public:
42  AudioPlayer(Audio::Mixer *mixer, uint32 gameID);
43  ~AudioPlayer();
44 
45  void setSoundGroup(const Common::Path &filename);
46  void setDefaultSoundGroup();
47  void playSound(int soundIndex, bool loop = false);
48  void stop();
49  void setVolume(int volume);
50  bool isPlaying() const;
51 
52  private:
53  Audio::Mixer *_mixer;
54  Audio::SoundHandle _handle;
55  uint32 _gameID;
56 
57  File _dsrFile;
58  Common::Path _filename;
59  Common::Array<DSREntry> _dsrEntries;
60 };
61 
62 } // End of namespace MADS
63 
64 #endif
Definition: array.h:52
Definition: resources.h:60
Definition: path.h:52
Definition: mixer.h:49
Definition: mixer.h:59
Definition: audio.h:40
Definition: action.h:28
Definition: audio.h:32