ScummVM API documentation
bg_list.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CINE_BGLIST_H
23#define CINE_BGLIST_H
24
25
26#include "common/scummsys.h"
27#include "common/list.h"
28
29namespace Cine {
30
31struct BGIncrust {
32 byte *unkPtr;
33 int16 objIdx;
34 int16 param;
35 int16 x;
36 int16 y;
37 int16 frame;
38 int16 part;
39 int16 bgIdx;
40};
41
42extern uint32 var8;
43
44void addToBGList(int16 objIdx);
45void addSpriteFilledToBGList(int16 idx);
46void removeBgIncrustsWithBgIdx(int16 bgIdx);
47
48void createBgIncrustListElement(int16 objIdx, int16 param);
49void resetBgIncrustList();
50void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle, bool hasBgIdx = false);
51
52} // End of namespace Cine
53
54#endif
Definition: stream.h:745
Definition: anim.h:29
Definition: bg_list.h:31