ScummVM API documentation
bg_list.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CINE_BGLIST_H
23 #define CINE_BGLIST_H
24 
25 
26 #include "common/scummsys.h"
27 #include "common/list.h"
28 
29 namespace Cine {
30 
31 struct BGIncrust {
32  byte *unkPtr;
33  int16 objIdx;
34  int16 param;
35  int16 x;
36  int16 y;
37  int16 frame;
38  int16 part;
39  int16 bgIdx;
40 };
41 
42 extern uint32 var8;
43 
44 void addToBGList(int16 objIdx);
45 void addSpriteFilledToBGList(int16 idx);
46 void removeBgIncrustsWithBgIdx(int16 bgIdx);
47 
48 void createBgIncrustListElement(int16 objIdx, int16 param);
49 void resetBgIncrustList();
50 void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle, bool hasBgIdx = false);
51 
52 } // End of namespace Cine
53 
54 #endif
Definition: anim.h:29
Definition: stream.h:745
Definition: bg_list.h:31