ScummVM API documentation
console.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24  * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
25  */
26 
27 #ifndef AVALANCHE_CONSOLE_H
28 #define AVALANCHE_CONSOLE_H
29 
30 #include "gui/debugger.h"
31 
32 namespace Avalanche {
33 
34 class AvalancheEngine;
35 
37 public:
39  ~AvalancheConsole(void) override;
40 
41 protected:
42  bool Cmd_MagicLines(int argc, const char **argv);
43 
44 private:
45  AvalancheEngine *_vm;
46 };
47 
48 } // End of namespace Avalanche
49 
50 #endif // AVALANCHE_CONSOLE_H
Definition: animation.h:32
Definition: debugger.h:41
Definition: avalanche.h:74
Definition: console.h:36