ScummVM API documentation
scenetitle.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ASYLUM_VIEWS_SCENETITLE_H
23 #define ASYLUM_VIEWS_SCENETITLE_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Asylum {
28 
29 class AsylumEngine;
30 class GraphicResource;
31 
32 class SceneTitle {
33 public:
34  SceneTitle(AsylumEngine *engine);
35  ~SceneTitle() {};
36 
37  void load();
38 
39  void update(int32 tick);
40  bool loadingComplete() { return _done; }
41 
42 private:
43  AsylumEngine *_vm;
44 
45  int32 _start;
46  bool _done;
47  uint32 _spinnerFrameIndex;
48  int32 _spinnerProgress;
49  uint32 _spinnerFrameCount;
50  uint32 _chapterTitlesOffset;
51 };
52 
53 } // End of namespace Asylum
54 
55 #endif // ASYLUM_VIEWS_SCENETITLE_H
Definition: asylum.h:53
Definition: scenetitle.h:32
Definition: asylum.h:73