ScummVM API documentation
actor_path_finder.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_PATHFINDER_ACTOR_PATH_FINDER_H
23 #define NUVIE_PATHFINDER_ACTOR_PATH_FINDER_H
24 
25 #include "ultima/nuvie/pathfinder/path_finder.h"
26 #include "ultima/nuvie/pathfinder/dir_finder.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class Actor;
32 
33 class ActorPathFinder: public PathFinder, public DirFinder {
34 protected:
35  Actor *actor;
36 
37 public:
39  ~ActorPathFinder() override;
40  void set_actor(Actor *a);
41 
42  virtual bool update_location(); /* get location from actor (use any time) */
43  virtual void actor_moved(); /* the actor moved ON PATH...
44  (use after get_next_move()) */
45 
46  bool check_loc(const MapCoord &loc) override;
47 
48  void get_closest_dir(MapCoord &rel_step); // relative dir loc->goal
49  bool get_next_move(MapCoord &step) override;
50 
51 protected:
52  bool search_towards_target(const MapCoord &g, MapCoord &rel_step);
53  bool check_dir(const MapCoord &loc, MapCoord &rel, sint8 rot = 0) override;
54  bool check_dir_and_distance(const MapCoord &loc, const MapCoord &g, MapCoord &rel_step, sint8 rotate);
55 };
56 
57 } // End of namespace Nuvie
58 } // End of namespace Ultima
59 
60 #endif
Definition: actor.h:178
Definition: detection.h:27
Definition: map.h:84
Definition: actor_path_finder.h:33
Definition: path_finder.h:32
Definition: dir_finder.h:30