ScummVM API documentation
actor_path_finder.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_PATHFINDER_ACTOR_PATH_FINDER_H
23#define NUVIE_PATHFINDER_ACTOR_PATH_FINDER_H
24
25#include "ultima/nuvie/pathfinder/path_finder.h"
26#include "ultima/nuvie/pathfinder/dir_finder.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31class Actor;
32
33class ActorPathFinder: public PathFinder, public DirFinder {
34protected:
35 Actor *actor;
36
37public:
39 ~ActorPathFinder() override;
40 void set_actor(Actor *a);
41
42 virtual bool update_location(); /* get location from actor (use any time) */
43 virtual void actor_moved(); /* the actor moved ON PATH...
44 (use after get_next_move()) */
45
46 bool check_loc(const MapCoord &loc) override;
47
48 void get_closest_dir(MapCoord &rel_step); // relative dir loc->goal
49 bool get_next_move(MapCoord &step) override;
50
51protected:
52 bool search_towards_target(const MapCoord &g, MapCoord &rel_step);
53 bool check_dir(const MapCoord &loc, MapCoord &rel, sint8 rot = 0) override;
54 bool check_dir_and_distance(const MapCoord &loc, const MapCoord &g, MapCoord &rel_step, sint8 rotate);
55};
56
57} // End of namespace Nuvie
58} // End of namespace Ultima
59
60#endif
Definition: actor.h:174
Definition: actor_path_finder.h:33
Definition: dir_finder.h:30
Definition: map.h:84
Definition: path_finder.h:32