22 #ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_MAGIC_H 23 #define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_MAGIC_H 25 #include "ultima/ultima1/widgets/merchant.h" 44 Merchant(game, map, 50, hitPoints) {}
50 Merchant(game, map, tileNum, hitPoints) {}
Definition: map_base.h:39
Definition: detection.h:27